Yet another error
by Ryan GilliM · in Artist Corner · 04/19/2009 (1:56 pm) · 1 replies
Okay so I worked out a few things in my rig and I'm not getting as many errors but still my animations are not exporting I removed the controle objects and have been following the skinned object export that was posted around here I think "Box Man" I assume the non-triangulated mesh means that something didn't get triangulated thus causing the problem but i just don't see it everything seems to be triangulated this is what the dump says.
Exporter Report
Setting up for sequence export only (dsq) -- turning off optimized meshes
Begin reading config file "C:/Users/Dr. Awesome/Desktop/GameProject/Mary/Models/Mary_root_pose.cfg".
Always export node: "Eye"
Always export node: "Cam"
Always export node: "Mount0"
Always export node: "root"
Always export node: "L_Hip"
Always export node: "L_Knee"
Always export node: "L_Ankel"
Always export node: "L_Heel"
Always export node: "L_Ball"
Always export node: "L_Toe"
Always export node: "R_Hip"
Always export node: "R_Knee"
Always export node: "R_Ankel"
Always export node: "R_Ball"
Always export node: "R_Toe"
Always export node: "Spine_1"
Always export node: "Spine_2"
Always export node: "Chest"
Always export node: "Neck"
Always export node: "Head"
Always export node: "L_Shoulder"
Always export node: "L_Elbow"
Always export node: "L_Wrist"
Always export node: "L_Pinkey_A"
Always export node: "L_Pinkey_B"
Always export node: "L_Pinkey_C"
Always export node: "L_Third_A"
Always export node: "L_Third_B"
Always export node: "L_Third_C"
Always export node: "L_Middle_A"
Always export node: "L_Middle_B"
Always export node: "L_Middle_C"
Always export node: "L_Index_A"
Always export node: "L_Index_B"
Always export node: "L_Index_C"
Always export node: "L_Thumb_A"
Always export node: "L_Thumb_B"
Always export node: "L_Thumb_C"
Always export node: "R_Shoulder"
Always export node: "R_Elbow"
Always export node: "R_Wrist"
Always export node: "R_Pinkey_A"
Always export node: "R_Pinkey_B"
Always export node: "R_Pinkey_C"
Always export node: "R_Third_A"
Always export node: "R_Third_B"
Always export node: "R_Third_C"
Always export node: "R_Middle_A"
Always export node: "R_Middle_B"
Always export node: "R_Middle_C"
Always export node: "R_Index_A"
Always export node: "R_Index_B"
Always export node: "R_Index_C"
Always export node: "R_Thumb_A"
Always export node: "R_Thumb_B"
Always export node: "R_Thumb_C"
Param::CollapseTransforms disabled.
End reading config file.
First pass: enumerate scene...
Processing Node groundPlane_transform with parent world
Found subtree starting at Node "groundPlane_transform"
Processing Node Manipulator1 with parent world
Found subtree starting at Node "Manipulator1"
Processing Node UniversalManip with parent world
Found subtree starting at Node "UniversalManip"
Processing Node persp with parent world
Found subtree starting at Node "persp"
Processing Node top with parent world
Found subtree starting at Node "top"
Processing Node front with parent world
Found subtree starting at Node "front"
Processing Node side with parent world
Found subtree starting at Node "side"
Processing Node Mary_final_texture:pPlane2 with parent world
Found subtree starting at Node "Mary_final_texture:pPlane2"
Processing Node Mary_rigg:pPlane2 with parent world
Found subtree starting at Node "Mary_rigg:pPlane2"
Processing Node eye with parent world
Found subtree starting at Node "eye"
Processing Node mount0 with parent world
Found subtree starting at Node "mount0"
Processing Node cam with parent world
Found subtree starting at Node "cam"
Processing Node L_ankel_handle with parent world
Found subtree starting at Node "L_ankel_handle"
Processing Node R_ankel_handle with parent world
Found subtree starting at Node "R_ankel_handle"
Processing Node transform2 with parent world
Found subtree starting at Node "transform2"
Processing Node Sequence_root with parent world
Processing Node base01 with parent world
Found subtree starting at Node "base01"
Processing Node Belt-2 with parent world
Adding bone L_Hip
Adding bone R_Hip
Adding bone Root
SkinPath: Belt_2Shape, # verts: 92, # bones: 3Skin "Belt-2" with parent "world" added to entry list
Processing Node Belt-1 with parent world
Adding bone L_Hip
Adding bone R_Hip
Adding bone Root
SkinPath: Belt_1Shape, # verts: 92, # bones: 3Skin "Belt-1" with parent "world" added to entry list
Processing Node Mary_rigg:PistolRevolver1:pCube1 with parent world
Mesh "Mary_rigg:PistolRevolver1:pCube1" with parent "world" added to entry list
Processing Node Mary_rigg:polySurface1 with parent world
Adding bone Root
Adding bone Spine_1
Adding bone Spine_2
Adding bone Chest
Adding bone Neck
Adding bone Head
Adding bone L_shoulder
Adding bone L_elbow
Adding bone L_wrist
Adding bone L_Pinkey_a
Adding bone L_Pinkey_b
Adding bone L_Pinkey_c
Adding bone L_Pinkey_d
Adding bone L_Third_a
Adding bone L_Third_b
Adding bone L_Third_c
Adding bone L_Third_d
Adding bone L_Middle_a
Adding bone L_Middle_b
Adding bone L_Middle_b|L_Middle_c
Adding bone L_Middle_d
Adding bone L_Index_a
Adding bone L_Index_b
Adding bone L_Index_b|L_Middle_c
Adding bone L_Index_d
Adding bone L_Thumb_a
Adding bone L_Thumb_b
Adding bone L_Thumb_c
Adding bone R_shoulder
Adding bone R_elbow
Adding bone R_wrist
Adding bone R_Pinkey_a
Adding bone R_Pinkey_b
Adding bone R_Pinkey_c
Adding bone R_Pinkey_d
Adding bone R_Third_a
Adding bone R_Third_b
Adding bone R_Third_c
Adding bone R_Third_d
Adding bone R_Middle_a
Adding bone R_Middle_b
Adding bone R_Middle_b|R_Middle_c
Adding bone R_Middle_d
Adding bone R_Index_a
Adding bone R_Index_b
Adding bone R_Index_b|R_Middle_c
Adding bone R_Index_d
Adding bone R_Thumb_a
Adding bone R_Thumb_b
Adding bone R_Thumb_c
Adding bone Spine_2|R_Breast
Adding bone Spine_3
Adding bone Spine_3|R_Breast
Adding bone L_Hip
Adding bone L_Knee
Adding bone L_Ankel
Adding bone L_Heel
Adding bone L_Ball
Adding bone L_Toe
Adding bone R_Hip
Adding bone R_Knee
Adding bone R_Ankel
Adding bone R_Heel
Adding bone R_Ball
Adding bone R_Toe
SkinPath: Mary_rigg:polySurfaceShape1, # verts: 2587, # bones: 65Skin "Mary_rigg:polySurface1" with parent "world" added to entry list
Processing Node Hair-1 with parent world
Mesh "Hair-1" with parent "world" added to entry list
Processing Node eyeb with parent world
Mesh "eyeb" with parent "world" added to entry list
Processing Node eyea with parent world
Mesh "eyea" with parent "world" added to entry list
Processing Node Pistol_handle with parent world
Mesh "Pistol_handle" with parent "world" added to entry list
Processing Node Hair_1_parentConstraint1 with parent world
Found subtree starting at Node "Hair_1_parentConstraint1"
Processing Node pSphere2_parentConstraint1 with parent world
Found subtree starting at Node "pSphere2_parentConstraint1"
Processing Node pSphere1_parentConstraint1 with parent world
Found subtree starting at Node "pSphere1_parentConstraint1"
Processing Node Pistol_hamer with parent world
Mesh "Pistol_hamer" with parent "world" added to entry list
Processing Node Pistol_barrel with parent world
Mesh "Pistol_barrel" with parent "world" added to entry list
Processing Node Pistol_cylender with parent world
Mesh "Pistol_cylender" with parent "world" added to entry list
Processing Node bounds with parent world
Bounding box found
Processing Node CubeCompass with parent world
Found subtree starting at Node "CubeCompass"
Processing Node groundPlane with parent groundPlane_transform
Processing Node perspShape with parent persp
Processing Node topShape with parent top
Processing Node frontShape with parent front
Processing Node sideShape with parent side
Processing Node eye_parentConstraint1 with parent eye
Processing Node mount0_parentConstraint1 with parent mount0
Processing Node cam_parentConstraint1 with parent cam
Processing Node L_ankel_handle_poleVectorConstraint1 with parent L_ankel_handle
Processing Node L_Knee_Controle with parent L_ankel_handle
Processing Node L_Heel_handle with parent L_ankel_handle
Processing Node R_ankel_handle_poleVectorConstraint1 with parent R_ankel_handle
Processing Node R_Knee_Controle with parent R_ankel_handle
Processing Node R_Heel_handle with parent R_ankel_handle
Processing Node start01 with parent base01
Processing Node L_Knee_ControleShape with parent L_Knee_Controle
Processing Node L_Ball_handle with parent L_Heel_handle
Processing Node R_Knee_ControleShape with parent R_Knee_Controle
Processing Node R_Ball_handle with parent R_Heel_handle
Processing Node transform3 with parent start01
Processing Node L_toe_handle with parent L_Ball_handle
Processing Node R_toe_handle with parent R_Ball_handle
Processing Node Root with parent transform3
Processing Node Spine-1 with parent Root
Processing Node L_Hip with parent Root
Processing Node R_Hip with parent Root
Processing Node Spine-2 with parent Spine-1
Processing Node L_Knee with parent L_Hip
Processing Node R_Knee with parent R_Hip
Processing Node Chest with parent Spine-2
Processing Node R_Breast with parent Spine-2
Processing Node Spine-3 with parent Spine-2
Processing Node L_Ankel with parent L_Knee
Processing Node effector1 with parent L_Knee
Processing Node R_Ankel with parent R_Knee
Processing Node effector10 with parent R_Knee
Processing Node Neck with parent Chest
Processing Node L_shoulder with parent Chest
Processing Node R_shoulder with parent Chest
Processing Node R_Breast with parent Spine-3
Processing Node L_Heel with parent L_Ankel
Processing Node effector2 with parent L_Ankel
Processing Node R_Heel with parent R_Ankel
Processing Node effector9 with parent R_Ankel
Processing Node Head with parent Neck
Processing Node L_elbow with parent L_shoulder
Processing Node R_elbow with parent R_shoulder
Processing Node L_Ball with parent L_Heel
Processing Node effector3 with parent L_Heel
Processing Node R_Ball with parent R_Heel
Processing Node effector8 with parent R_Heel
Processing Node L_wrist with parent L_elbow
Processing Node R_wrist with parent R_elbow
Processing Node L_Toe with parent L_Ball
Processing Node effector4 with parent L_Ball
Processing Node R_Toe with parent R_Ball
Processing Node effector7 with parent R_Ball
Processing Node L_Pinkey_a with parent L_wrist
Processing Node L_Third_a with parent L_wrist
Processing Node L_Middle_a with parent L_wrist
Processing Node L_Index_a with parent L_wrist
Processing Node L_Thumb_a with parent L_wrist
Processing Node R_Pinkey_a with parent R_wrist
Processing Node R_Third_a with parent R_wrist
Processing Node R_Middle_a with parent R_wrist
Processing Node R_Index_a with parent R_wrist
Processing Node R_Thumb_a with parent R_wrist
Processing Node L_Pinkey_b with parent L_Pinkey_a
Processing Node L_Third_b with parent L_Third_a
Processing Node L_Middle_b with parent L_Middle_a
Processing Node L_Index_b with parent L_Index_a
Processing Node L_Thumb_b with parent L_Thumb_a
Processing Node R_Pinkey_b with parent R_Pinkey_a
Processing Node R_Third_b with parent R_Third_a
Processing Node R_Middle_b with parent R_Middle_a
Processing Node R_Index_b with parent R_Index_a
Processing Node R_Thumb_b with parent R_Thumb_a
Processing Node L_Pinkey_c with parent L_Pinkey_b
Processing Node L_Third_c with parent L_Third_b
Processing Node L_Middle_c with parent L_Middle_b
Processing Node L_Middle_c with parent L_Index_b
Processing Node L_Thumb_c with parent L_Thumb_b
Processing Node R_Pinkey_c with parent R_Pinkey_b
Processing Node R_Third_c with parent R_Third_b
Processing Node R_Middle_c with parent R_Middle_b
Processing Node R_Middle_c with parent R_Index_b
Processing Node R_Thumb_c with parent R_Thumb_b
Processing Node L_Pinkey_d with parent L_Pinkey_c
Processing Node L_Third_d with parent L_Third_c
Processing Node L_Middle_d with parent L_Middle_c
Processing Node L_Index_d with parent L_Middle_c
Processing Node R_Pinkey_d with parent R_Pinkey_c
Processing Node R_Third_d with parent R_Third_c
Processing Node R_Middle_d with parent R_Middle_c
Processing Node R_Index_d with parent R_Middle_c
Second pass: put shape structure together...
Adding detail named "eye_parentConstraint1" of size 1 to subtree "eye".
Adding detail named "mount0_parentConstraint1" of size 1 to subtree "mount0".
Adding detail named "cam_parentConstraint1" of size 1 to subtree "cam".
Adding detail named "L_ankel_handle_poleVectorConstraint1" of size 1 to subtree "L_ankel_handle".
Ignoring node named "L_Knee_Controle" off subtree "L_ankel_handle" because no trailing number.
Adding node "L_ankel_handle" with parent "L_ankel_handle" to subtree rooted on node "L_ankel_handle".
Adding node "L_Heel_handle" with parent "L_ankel_handle" to subtree rooted on node "L_ankel_handle".
Adding node "L_Ball_handle" with parent "L_Heel_handle" to subtree rooted on node "L_ankel_handle".
Adding node "L_toe_handle" with parent "L_Ball_handle" to subtree rooted on node "L_ankel_handle".
Adding detail named "R_ankel_handle_poleVectorConstraint1" of size 1 to subtree "R_ankel_handle".
Ignoring node named "R_Knee_Controle" off subtree "R_ankel_handle" because no trailing number.
Adding node "R_ankel_handle" with parent "R_ankel_handle" to subtree rooted on node "R_ankel_handle".
Adding node "R_Heel_handle" with parent "R_ankel_handle" to subtree rooted on node "R_ankel_handle".
Adding node "R_Ball_handle" with parent "R_Heel_handle" to subtree rooted on node "R_ankel_handle".
Adding node "R_toe_handle" with parent "R_Ball_handle" to subtree rooted on node "R_ankel_handle".
Adding object named "Mary_rigg:PistolRevolver1:pCube".
Adding mesh of size 1 to object "Mary_rigg:PistolRevolver1:pCube".
Adding object named "Hair".
Adding mesh of size -1 to object "Hair".
Adding object named "eyeb".
Adding mesh of size -1 to object "eyeb".
Adding object named "eyea".
Adding mesh of size -1 to object "eyea".
Adding object named "Pistol_handle".
Adding mesh of size -1 to object "Pistol_handle".
Adding object named "Pistol_hamer".
Adding mesh of size -1 to object "Pistol_hamer".
Adding object named "Pistol_barrel".
Adding mesh of size -1 to object "Pistol_barrel".
Adding object named "Pistol_cylender".
Adding mesh of size -1 to object "Pistol_cylender".
Adding skin object from skin "Belt-2" to bone "L_Hip" (0).
Adding skin object from skin "Belt-2" to bone "R_Hip" (1).
Adding skin object from skin "Belt-2" to bone "Root" (2).
Generating faces for skin "Belt-2".
Adding object named "Belt".
Adding mesh of size -2 to object "Belt".
Adding skin object from skin "Belt-1" to bone "L_Hip" (0).
Adding skin object from skin "Belt-1" to bone "R_Hip" (1).
Adding skin object from skin "Belt-1" to bone "Root" (2).
Generating faces for skin "Belt-1".
Adding mesh of size -1 to object "Belt".
Adding skin object from skin "Mary_rigg:polySurface1" to bone "Root" (0).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "Spine-1" (1).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "Spine-2" (2).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "Chest" (3).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "Neck" (4).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "Head" (5).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "L_shoulder" (6).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "L_elbow" (7).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "L_wrist" (8).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "L_Pinkey_a" (9).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "L_Pinkey_b" (10).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "L_Pinkey_c" (11).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "L_Pinkey_d" (12).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "L_Third_a" (13).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "L_Third_b" (14).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "L_Third_c" (15).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "L_Third_d" (16).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "L_Middle_a" (17).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "L_Middle_b" (18).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "L_Middle_c" (19).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "L_Middle_d" (20).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "L_Index_a" (21).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "L_Index_b" (22).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "L_Middle_c" (23).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "L_Index_d" (24).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "L_Thumb_a" (25).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "L_Thumb_b" (26).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "L_Thumb_c" (27).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "R_shoulder" (28).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "R_elbow" (29).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "R_wrist" (30).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "R_Pinkey_a" (31).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "R_Pinkey_b" (32).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "R_Pinkey_c" (33).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "R_Pinkey_d" (34).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "R_Third_a" (35).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "R_Third_b" (36).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "R_Third_c" (37).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "R_Third_d" (38).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "R_Middle_a" (39).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "R_Middle_b" (40).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "R_Middle_c" (41).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "R_Middle_d" (42).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "R_Index_a" (43).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "R_Index_b" (44).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "R_Middle_c" (45).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "R_Index_d" (46).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "R_Thumb_a" (47).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "R_Thumb_b" (48).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "R_Thumb_c" (49).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "R_Breast" (50).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "Spine-3" (51).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "R_Breast" (52).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "L_Hip" (53).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "L_Knee" (54).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "L_Ankel" (55).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "L_Heel" (56).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "L_Ball" (57).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "L_Toe" (58).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "R_Hip" (59).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "R_Knee" (60).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "R_Ankel" (61).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "R_Heel" (62).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "R_Ball" (63).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "R_Toe" (64).
Generating faces for skin "Mary_rigg:polySurface1".
Adding object named "Mary_rigg:polySurface".
Adding mesh of size 1 to object "Mary_rigg:polySurface".
Third pass: Collapsing unneeded nodes...
Non-triangle mesh not supported
Warnings:
No warnings.
Errors:
Error #maya5:Non-triangle mesh not supported
Exporter Report
Setting up for sequence export only (dsq) -- turning off optimized meshes
Begin reading config file "C:/Users/Dr. Awesome/Desktop/GameProject/Mary/Models/Mary_root_pose.cfg".
Always export node: "Eye"
Always export node: "Cam"
Always export node: "Mount0"
Always export node: "root"
Always export node: "L_Hip"
Always export node: "L_Knee"
Always export node: "L_Ankel"
Always export node: "L_Heel"
Always export node: "L_Ball"
Always export node: "L_Toe"
Always export node: "R_Hip"
Always export node: "R_Knee"
Always export node: "R_Ankel"
Always export node: "R_Ball"
Always export node: "R_Toe"
Always export node: "Spine_1"
Always export node: "Spine_2"
Always export node: "Chest"
Always export node: "Neck"
Always export node: "Head"
Always export node: "L_Shoulder"
Always export node: "L_Elbow"
Always export node: "L_Wrist"
Always export node: "L_Pinkey_A"
Always export node: "L_Pinkey_B"
Always export node: "L_Pinkey_C"
Always export node: "L_Third_A"
Always export node: "L_Third_B"
Always export node: "L_Third_C"
Always export node: "L_Middle_A"
Always export node: "L_Middle_B"
Always export node: "L_Middle_C"
Always export node: "L_Index_A"
Always export node: "L_Index_B"
Always export node: "L_Index_C"
Always export node: "L_Thumb_A"
Always export node: "L_Thumb_B"
Always export node: "L_Thumb_C"
Always export node: "R_Shoulder"
Always export node: "R_Elbow"
Always export node: "R_Wrist"
Always export node: "R_Pinkey_A"
Always export node: "R_Pinkey_B"
Always export node: "R_Pinkey_C"
Always export node: "R_Third_A"
Always export node: "R_Third_B"
Always export node: "R_Third_C"
Always export node: "R_Middle_A"
Always export node: "R_Middle_B"
Always export node: "R_Middle_C"
Always export node: "R_Index_A"
Always export node: "R_Index_B"
Always export node: "R_Index_C"
Always export node: "R_Thumb_A"
Always export node: "R_Thumb_B"
Always export node: "R_Thumb_C"
Param::CollapseTransforms disabled.
End reading config file.
First pass: enumerate scene...
Processing Node groundPlane_transform with parent world
Found subtree starting at Node "groundPlane_transform"
Processing Node Manipulator1 with parent world
Found subtree starting at Node "Manipulator1"
Processing Node UniversalManip with parent world
Found subtree starting at Node "UniversalManip"
Processing Node persp with parent world
Found subtree starting at Node "persp"
Processing Node top with parent world
Found subtree starting at Node "top"
Processing Node front with parent world
Found subtree starting at Node "front"
Processing Node side with parent world
Found subtree starting at Node "side"
Processing Node Mary_final_texture:pPlane2 with parent world
Found subtree starting at Node "Mary_final_texture:pPlane2"
Processing Node Mary_rigg:pPlane2 with parent world
Found subtree starting at Node "Mary_rigg:pPlane2"
Processing Node eye with parent world
Found subtree starting at Node "eye"
Processing Node mount0 with parent world
Found subtree starting at Node "mount0"
Processing Node cam with parent world
Found subtree starting at Node "cam"
Processing Node L_ankel_handle with parent world
Found subtree starting at Node "L_ankel_handle"
Processing Node R_ankel_handle with parent world
Found subtree starting at Node "R_ankel_handle"
Processing Node transform2 with parent world
Found subtree starting at Node "transform2"
Processing Node Sequence_root with parent world
Processing Node base01 with parent world
Found subtree starting at Node "base01"
Processing Node Belt-2 with parent world
Adding bone L_Hip
Adding bone R_Hip
Adding bone Root
SkinPath: Belt_2Shape, # verts: 92, # bones: 3Skin "Belt-2" with parent "world" added to entry list
Processing Node Belt-1 with parent world
Adding bone L_Hip
Adding bone R_Hip
Adding bone Root
SkinPath: Belt_1Shape, # verts: 92, # bones: 3Skin "Belt-1" with parent "world" added to entry list
Processing Node Mary_rigg:PistolRevolver1:pCube1 with parent world
Mesh "Mary_rigg:PistolRevolver1:pCube1" with parent "world" added to entry list
Processing Node Mary_rigg:polySurface1 with parent world
Adding bone Root
Adding bone Spine_1
Adding bone Spine_2
Adding bone Chest
Adding bone Neck
Adding bone Head
Adding bone L_shoulder
Adding bone L_elbow
Adding bone L_wrist
Adding bone L_Pinkey_a
Adding bone L_Pinkey_b
Adding bone L_Pinkey_c
Adding bone L_Pinkey_d
Adding bone L_Third_a
Adding bone L_Third_b
Adding bone L_Third_c
Adding bone L_Third_d
Adding bone L_Middle_a
Adding bone L_Middle_b
Adding bone L_Middle_b|L_Middle_c
Adding bone L_Middle_d
Adding bone L_Index_a
Adding bone L_Index_b
Adding bone L_Index_b|L_Middle_c
Adding bone L_Index_d
Adding bone L_Thumb_a
Adding bone L_Thumb_b
Adding bone L_Thumb_c
Adding bone R_shoulder
Adding bone R_elbow
Adding bone R_wrist
Adding bone R_Pinkey_a
Adding bone R_Pinkey_b
Adding bone R_Pinkey_c
Adding bone R_Pinkey_d
Adding bone R_Third_a
Adding bone R_Third_b
Adding bone R_Third_c
Adding bone R_Third_d
Adding bone R_Middle_a
Adding bone R_Middle_b
Adding bone R_Middle_b|R_Middle_c
Adding bone R_Middle_d
Adding bone R_Index_a
Adding bone R_Index_b
Adding bone R_Index_b|R_Middle_c
Adding bone R_Index_d
Adding bone R_Thumb_a
Adding bone R_Thumb_b
Adding bone R_Thumb_c
Adding bone Spine_2|R_Breast
Adding bone Spine_3
Adding bone Spine_3|R_Breast
Adding bone L_Hip
Adding bone L_Knee
Adding bone L_Ankel
Adding bone L_Heel
Adding bone L_Ball
Adding bone L_Toe
Adding bone R_Hip
Adding bone R_Knee
Adding bone R_Ankel
Adding bone R_Heel
Adding bone R_Ball
Adding bone R_Toe
SkinPath: Mary_rigg:polySurfaceShape1, # verts: 2587, # bones: 65Skin "Mary_rigg:polySurface1" with parent "world" added to entry list
Processing Node Hair-1 with parent world
Mesh "Hair-1" with parent "world" added to entry list
Processing Node eyeb with parent world
Mesh "eyeb" with parent "world" added to entry list
Processing Node eyea with parent world
Mesh "eyea" with parent "world" added to entry list
Processing Node Pistol_handle with parent world
Mesh "Pistol_handle" with parent "world" added to entry list
Processing Node Hair_1_parentConstraint1 with parent world
Found subtree starting at Node "Hair_1_parentConstraint1"
Processing Node pSphere2_parentConstraint1 with parent world
Found subtree starting at Node "pSphere2_parentConstraint1"
Processing Node pSphere1_parentConstraint1 with parent world
Found subtree starting at Node "pSphere1_parentConstraint1"
Processing Node Pistol_hamer with parent world
Mesh "Pistol_hamer" with parent "world" added to entry list
Processing Node Pistol_barrel with parent world
Mesh "Pistol_barrel" with parent "world" added to entry list
Processing Node Pistol_cylender with parent world
Mesh "Pistol_cylender" with parent "world" added to entry list
Processing Node bounds with parent world
Bounding box found
Processing Node CubeCompass with parent world
Found subtree starting at Node "CubeCompass"
Processing Node groundPlane with parent groundPlane_transform
Processing Node perspShape with parent persp
Processing Node topShape with parent top
Processing Node frontShape with parent front
Processing Node sideShape with parent side
Processing Node eye_parentConstraint1 with parent eye
Processing Node mount0_parentConstraint1 with parent mount0
Processing Node cam_parentConstraint1 with parent cam
Processing Node L_ankel_handle_poleVectorConstraint1 with parent L_ankel_handle
Processing Node L_Knee_Controle with parent L_ankel_handle
Processing Node L_Heel_handle with parent L_ankel_handle
Processing Node R_ankel_handle_poleVectorConstraint1 with parent R_ankel_handle
Processing Node R_Knee_Controle with parent R_ankel_handle
Processing Node R_Heel_handle with parent R_ankel_handle
Processing Node start01 with parent base01
Processing Node L_Knee_ControleShape with parent L_Knee_Controle
Processing Node L_Ball_handle with parent L_Heel_handle
Processing Node R_Knee_ControleShape with parent R_Knee_Controle
Processing Node R_Ball_handle with parent R_Heel_handle
Processing Node transform3 with parent start01
Processing Node L_toe_handle with parent L_Ball_handle
Processing Node R_toe_handle with parent R_Ball_handle
Processing Node Root with parent transform3
Processing Node Spine-1 with parent Root
Processing Node L_Hip with parent Root
Processing Node R_Hip with parent Root
Processing Node Spine-2 with parent Spine-1
Processing Node L_Knee with parent L_Hip
Processing Node R_Knee with parent R_Hip
Processing Node Chest with parent Spine-2
Processing Node R_Breast with parent Spine-2
Processing Node Spine-3 with parent Spine-2
Processing Node L_Ankel with parent L_Knee
Processing Node effector1 with parent L_Knee
Processing Node R_Ankel with parent R_Knee
Processing Node effector10 with parent R_Knee
Processing Node Neck with parent Chest
Processing Node L_shoulder with parent Chest
Processing Node R_shoulder with parent Chest
Processing Node R_Breast with parent Spine-3
Processing Node L_Heel with parent L_Ankel
Processing Node effector2 with parent L_Ankel
Processing Node R_Heel with parent R_Ankel
Processing Node effector9 with parent R_Ankel
Processing Node Head with parent Neck
Processing Node L_elbow with parent L_shoulder
Processing Node R_elbow with parent R_shoulder
Processing Node L_Ball with parent L_Heel
Processing Node effector3 with parent L_Heel
Processing Node R_Ball with parent R_Heel
Processing Node effector8 with parent R_Heel
Processing Node L_wrist with parent L_elbow
Processing Node R_wrist with parent R_elbow
Processing Node L_Toe with parent L_Ball
Processing Node effector4 with parent L_Ball
Processing Node R_Toe with parent R_Ball
Processing Node effector7 with parent R_Ball
Processing Node L_Pinkey_a with parent L_wrist
Processing Node L_Third_a with parent L_wrist
Processing Node L_Middle_a with parent L_wrist
Processing Node L_Index_a with parent L_wrist
Processing Node L_Thumb_a with parent L_wrist
Processing Node R_Pinkey_a with parent R_wrist
Processing Node R_Third_a with parent R_wrist
Processing Node R_Middle_a with parent R_wrist
Processing Node R_Index_a with parent R_wrist
Processing Node R_Thumb_a with parent R_wrist
Processing Node L_Pinkey_b with parent L_Pinkey_a
Processing Node L_Third_b with parent L_Third_a
Processing Node L_Middle_b with parent L_Middle_a
Processing Node L_Index_b with parent L_Index_a
Processing Node L_Thumb_b with parent L_Thumb_a
Processing Node R_Pinkey_b with parent R_Pinkey_a
Processing Node R_Third_b with parent R_Third_a
Processing Node R_Middle_b with parent R_Middle_a
Processing Node R_Index_b with parent R_Index_a
Processing Node R_Thumb_b with parent R_Thumb_a
Processing Node L_Pinkey_c with parent L_Pinkey_b
Processing Node L_Third_c with parent L_Third_b
Processing Node L_Middle_c with parent L_Middle_b
Processing Node L_Middle_c with parent L_Index_b
Processing Node L_Thumb_c with parent L_Thumb_b
Processing Node R_Pinkey_c with parent R_Pinkey_b
Processing Node R_Third_c with parent R_Third_b
Processing Node R_Middle_c with parent R_Middle_b
Processing Node R_Middle_c with parent R_Index_b
Processing Node R_Thumb_c with parent R_Thumb_b
Processing Node L_Pinkey_d with parent L_Pinkey_c
Processing Node L_Third_d with parent L_Third_c
Processing Node L_Middle_d with parent L_Middle_c
Processing Node L_Index_d with parent L_Middle_c
Processing Node R_Pinkey_d with parent R_Pinkey_c
Processing Node R_Third_d with parent R_Third_c
Processing Node R_Middle_d with parent R_Middle_c
Processing Node R_Index_d with parent R_Middle_c
Second pass: put shape structure together...
Adding detail named "eye_parentConstraint1" of size 1 to subtree "eye".
Adding detail named "mount0_parentConstraint1" of size 1 to subtree "mount0".
Adding detail named "cam_parentConstraint1" of size 1 to subtree "cam".
Adding detail named "L_ankel_handle_poleVectorConstraint1" of size 1 to subtree "L_ankel_handle".
Ignoring node named "L_Knee_Controle" off subtree "L_ankel_handle" because no trailing number.
Adding node "L_ankel_handle" with parent "L_ankel_handle" to subtree rooted on node "L_ankel_handle".
Adding node "L_Heel_handle" with parent "L_ankel_handle" to subtree rooted on node "L_ankel_handle".
Adding node "L_Ball_handle" with parent "L_Heel_handle" to subtree rooted on node "L_ankel_handle".
Adding node "L_toe_handle" with parent "L_Ball_handle" to subtree rooted on node "L_ankel_handle".
Adding detail named "R_ankel_handle_poleVectorConstraint1" of size 1 to subtree "R_ankel_handle".
Ignoring node named "R_Knee_Controle" off subtree "R_ankel_handle" because no trailing number.
Adding node "R_ankel_handle" with parent "R_ankel_handle" to subtree rooted on node "R_ankel_handle".
Adding node "R_Heel_handle" with parent "R_ankel_handle" to subtree rooted on node "R_ankel_handle".
Adding node "R_Ball_handle" with parent "R_Heel_handle" to subtree rooted on node "R_ankel_handle".
Adding node "R_toe_handle" with parent "R_Ball_handle" to subtree rooted on node "R_ankel_handle".
Adding object named "Mary_rigg:PistolRevolver1:pCube".
Adding mesh of size 1 to object "Mary_rigg:PistolRevolver1:pCube".
Adding object named "Hair".
Adding mesh of size -1 to object "Hair".
Adding object named "eyeb".
Adding mesh of size -1 to object "eyeb".
Adding object named "eyea".
Adding mesh of size -1 to object "eyea".
Adding object named "Pistol_handle".
Adding mesh of size -1 to object "Pistol_handle".
Adding object named "Pistol_hamer".
Adding mesh of size -1 to object "Pistol_hamer".
Adding object named "Pistol_barrel".
Adding mesh of size -1 to object "Pistol_barrel".
Adding object named "Pistol_cylender".
Adding mesh of size -1 to object "Pistol_cylender".
Adding skin object from skin "Belt-2" to bone "L_Hip" (0).
Adding skin object from skin "Belt-2" to bone "R_Hip" (1).
Adding skin object from skin "Belt-2" to bone "Root" (2).
Generating faces for skin "Belt-2".
Adding object named "Belt".
Adding mesh of size -2 to object "Belt".
Adding skin object from skin "Belt-1" to bone "L_Hip" (0).
Adding skin object from skin "Belt-1" to bone "R_Hip" (1).
Adding skin object from skin "Belt-1" to bone "Root" (2).
Generating faces for skin "Belt-1".
Adding mesh of size -1 to object "Belt".
Adding skin object from skin "Mary_rigg:polySurface1" to bone "Root" (0).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "Spine-1" (1).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "Spine-2" (2).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "Chest" (3).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "Neck" (4).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "Head" (5).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "L_shoulder" (6).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "L_elbow" (7).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "L_wrist" (8).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "L_Pinkey_a" (9).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "L_Pinkey_b" (10).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "L_Pinkey_c" (11).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "L_Pinkey_d" (12).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "L_Third_a" (13).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "L_Third_b" (14).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "L_Third_c" (15).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "L_Third_d" (16).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "L_Middle_a" (17).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "L_Middle_b" (18).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "L_Middle_c" (19).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "L_Middle_d" (20).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "L_Index_a" (21).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "L_Index_b" (22).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "L_Middle_c" (23).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "L_Index_d" (24).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "L_Thumb_a" (25).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "L_Thumb_b" (26).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "L_Thumb_c" (27).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "R_shoulder" (28).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "R_elbow" (29).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "R_wrist" (30).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "R_Pinkey_a" (31).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "R_Pinkey_b" (32).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "R_Pinkey_c" (33).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "R_Pinkey_d" (34).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "R_Third_a" (35).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "R_Third_b" (36).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "R_Third_c" (37).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "R_Third_d" (38).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "R_Middle_a" (39).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "R_Middle_b" (40).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "R_Middle_c" (41).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "R_Middle_d" (42).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "R_Index_a" (43).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "R_Index_b" (44).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "R_Middle_c" (45).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "R_Index_d" (46).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "R_Thumb_a" (47).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "R_Thumb_b" (48).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "R_Thumb_c" (49).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "R_Breast" (50).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "Spine-3" (51).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "R_Breast" (52).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "L_Hip" (53).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "L_Knee" (54).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "L_Ankel" (55).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "L_Heel" (56).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "L_Ball" (57).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "L_Toe" (58).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "R_Hip" (59).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "R_Knee" (60).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "R_Ankel" (61).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "R_Heel" (62).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "R_Ball" (63).
Adding skin object from skin "Mary_rigg:polySurface1" to bone "R_Toe" (64).
Generating faces for skin "Mary_rigg:polySurface1".
Adding object named "Mary_rigg:polySurface".
Adding mesh of size 1 to object "Mary_rigg:polySurface".
Third pass: Collapsing unneeded nodes...
Non-triangle mesh not supported
Warnings:
No warnings.
Errors:
Error #maya5:Non-triangle mesh not supported
About the author
Torque 3D Owner Caylo Gypsyblood
Is it possible to convert the mesh to triangles, then export?