Game Development Community

Audio emitter issue

by Christopher Tall · in Torque Game Engine · 04/16/2009 (6:19 pm) · 2 replies

I'm having a bit of a problem with creating sound with an audio emitter. I have created my own sound of enviornmental noise and wish to put it into my mission. Here are the steps I took to make the sound appear in my game. First I put the sound into starter.fps/data/sounds/bg_noise.wav. This is obviously the folder where all the sound goes. I then started up my game and created a new audio emitter close to the ground. I went into its atributes and went to media > filename. I, of course, told it to go to starter.fps/data/sounds/bg_noise.wav. I then hit "apply" and saved it. I then exited and rebooted the mission and when I go towards the spot (I am sure the speakers are turned all the way up and there is definitely volume), but I can't hear anything. There is just no noise at all. I have tried creating a brand new mission and putting a sound that came with the torque SDK in an audio emitter, and it works perfectly. But whenever I use my own sounds it doesn't seem to recognize them. Thanks for any replys. :)

#1
04/16/2009 (7:15 pm)
Is your noise.wav sound mono or stereo in format? 3d sounds should be single channel in order to work properly.
#2
04/18/2009 (6:04 am)
I'm not sure, can you tell me how to check and change it if needed?