Game Development Community

Constructor Export Problem

by N.K. · in Artist Corner · 04/16/2009 (6:32 am) · 2 replies

hey,
I'm having problems exporting an interior I've spent quite a lot of time creating (using Constructor 1.0.3). If I use file>export as dif..., the interior exports fine but some faces are not visible when I open the file in Torque. I tried using file>export>torque game engine(map2dif plus) and the export crashes when it says Lightmap: Normals.

I can't understand where the problem lies. I checked other posts on this subject and I've made sure there are no concave faces. Also other shapes export fine using map2dif plus. I even deleted all brushes from the scene and created a new cube and that also exported fine. Saving it as a map file and then exporting didn't help either. I opened the map file saved from constructor in QuArk and it says "error opening map file. check console". (I tried but couldn't find a way to check the console)

Based on this I'm guessing there's something wrong with the geometry. There are actually quite a lot of "double faces" created when I used CSG subtract. Is that the problem? (The double faces are NOT the ones that do not show in Torque).

Any help would be appreciated

#1
04/22/2009 (10:36 am)
You should update Constructor to get rid of the missing face/collision issues. It is available on TDN.
#2
04/22/2009 (11:10 am)
What David said, plus you might also have to adjust the (System -> Preferences) HSR settings: on/off, epsilon values, etc.