Game Development Community

T3D RPG Kit, Who wants one?

by Thanhda Tie · in Torque 3D Professional · 04/13/2009 (11:28 pm) · 85 replies

Digital Shock Network & Other Investor
Are now working side by side to bring the first full out Traditional style RPG kit to T3D. With many months of coding we have been able to come up with a base foundation to create such kit.

What will it include?
We have a large plan scope already mapped out, but we will be introducing a more simplified version to start to see where the community wants to take it.

Will it be a simple genre kit similar to the previous kits out there?
No, not at all. This will be quite a heavily modified version of T3D, still following the core system of T3D. Taking advantage of the new T3D editor, we will now be able to allow users to create full length RPG games all directly through the editor. With our Event Commands, users will barely need to script at all. But of course for advance users, that will be an option.

Can you break down what you plan for this kit? How is this different from the other MMORPG kit?
The difference between the kits is quite huge. Our kit will have a full toolset of functions specified for an Linear style RPG, similar to FFX or any other Japanese Style RPG. We will also plan to include a few bonus functions such as a full functionning camera system, that can take advantage of our EventCommands to create full length cut scenes, all through the editor! This kit will also include(future version), a complete customizable battle system, which can be fully scripted, and saved as moduels. This means users can possible create their custom scripts and redistribute them later. We also plan to have a few basic pre-scripted battle systems in play, which are modifiable. For future release of any other style battle systems may be available for sale on the dev store. More Details on how exactly what will be in this kit will be posted soon in my blog page.

i126.photobucket.com/albums/p117/seijisota/3DRPG/T3D_RPG.jpg?t=1240666045.
Early Screen Shot


1. T3D RPG Kit, Who wants one?
2. Stay Tuned!
#41
04/15/2009 (1:50 am)
@Andy
I completely agree. If you noticed, however, I was only asking to help clarify things for those that asked about making kits (if that makes sense), and posted the EULA for those unfamiliar with it.

Personally I have no intentions to make a kit, at least not in the foreseeable future, as my full-time job uses a different engine/system, completely. I've picked up Torque products for my own tinkering needs on the side. :)

I've glanced at the MMOKit (months ago) and I believe they do have a manual system to verify TGE ownership. I think it was emailing them a snap shot of your 'My Products' page or something to that effect.
#42
04/15/2009 (8:36 am)
Quote:We've had it confirmed by GG before regarding kits, the license prohibits creation of kits for their products to protect their IP and as for quality if we get crap products available and the developers then vanish the attention turns to GG to get them to sort it out so I can fully understand why they QA products.

Not too sure about that. Overlord and the RTS kit very well show exactly this behaviors.
#43
04/15/2009 (8:41 am)
@DL I believe posting a message on the private forums worked too.
#44
04/15/2009 (9:40 am)
@Marc - I wouldn't say they qualify really, RTS kit isn't a third party developed product it was GG themselves that developed it and they decided to cease support for it.

Overlord is a Project Management solution nothing to do with Torque or even specific to game development - although the developer I believe ceased to develop it as he joined GarageGames as an employeee if memory serves.

I would imagine part of the QA process that GG go through for a third party supplied product includes a look at what support the third party would/will offer but someone at GG would have to confirm that
#45
04/25/2009 (9:44 am)
Great feedback guys, I've updated the screen shot with the more up to date build. Is there any more Suggestions or what you'd like to see in this kit?
#46
04/25/2009 (1:12 pm)
Well, my list of "like to see" in such a kit, from A to 9

1) Melee/ranged combat (detect if hit eg by sword, bow (projectiles) ect) with sounds (eg hit sound, shield block sound).
2) Inventory system w/ moveable icons and text when moving over icon (regular inventory in short).
3) Text over character(s) (in bubble for excample) for chatting and such.
4) HP/MP and such bars and script(s) or c++ code for it.
5) Character system with possibility to save characters and modify hard when creating (if model supports it, like change hair, skin colors ect).
6) Zone creation for unique zones (safezone,combatzone,blocked zone ect)

And ofcourse, your event system :) but thats already in the works i can see hehe.

Well.. okay it was 6 things, but i'd like to see those :)
#47
04/25/2009 (9:56 pm)
I'll be happy to say, everything you have listed has already been implemented, or can easily be done with our Event Commands :)
#48
04/26/2009 (8:00 am)
The RPG kit has got me interested. I'm wondering if it will have multi-player options, where other players can join you in your party. Not necessary like a MMO where you have thousands of player on a server looking for group, but more like 2-5 players Co-Op system. If it can support MMO, then that will be awesome too.
#49
04/26/2009 (11:31 am)
Quote:As long as the kit doesn't end up being more costly than the engine, then I'm cool with paying for it (as long as it doesn't suck). Some people get pretty greedy with their kits/content packs.

@ Joe:

The PSK for TGB ended up costing me more then what TGB was worth due to the update wasn't free and I felt the update should have been free as I ended up dropping $50 TWICE for the first PSK and then the other PRO version. I paid $80 for TGB when it first came out, so I'm $20 in the hole with the product. Do I feel the $100 was well spent? I'm about border lined on the issue but if it ends up making me money from my games I make with it, then yeah. But if all I expect to do is make a hobby out of it, then no, it wasn't.

And before I'm slammed... it is a good product, please don't get me wrong. I just thing the pro version should have been cheaper (or even free) since I already had the first non-pro version of the kit. Still, a time saver never the less.

Will
Digital Lightstorm Studio
St Louis, MO
dlstorminc@yahoo.com
will_zettler@yahoo.com
dlsstudio.com
#50
04/26/2009 (11:57 am)
Quote:
Expand Employee Michael Perry
04/14/2009 (7:03 pm)
#15
The users with early access are actually partners and 3rd party content creators with an existing relationship with GG. A more well known example is Faust Logic, creators of ArcaneFX.

Would it be unfair for them to get early access to get a head start on porting their product to Torque 3D? No, in my opinion, it is not.


Is this thread advertising a port or a new product? Seems like the latter to me.

#51
04/26/2009 (12:05 pm)
@Joshua - This is an original creation by Digital Shock Network and Last Straw Games, not an existing product being ported.
#52
04/26/2009 (12:39 pm)
Hey Thanhdha, sounds very interesting, I'll "stay tuned" for more.

... and before you know it some people will be up in arms about folks at the Garage having early access to the new stuff. Really people, come one, it's a non-issue.

Let's focus on the topic.
I want one!
#53
05/02/2009 (1:57 pm)
When do you expect to have something for sale?
#54
05/02/2009 (2:16 pm)
I'm definatly interested, sadly between the the current economic landscape, my status as a game dev is closer to the self funded hobbyist right now than indie money maker, and the fact that T3D is aimed at people higher up the game dev food chain chain than me in real terms, i'm prepping myself for a price tag thats going to make me wince.

However if i have to, i'm sure i can sell a small child, i have several spares, they make a lot of noise, so no real downsides..

joking aside however i'm very interesed and would love to know what ballpark pricing structure you are aiming for.

Also, concerning Dara's comments i too am considering a multi player style game, and a build in network party system would be a big plus for me, not a deal breaker by any stretch, but heck i know my limitations :)
#55
05/02/2009 (2:49 pm)
Quote:I'm definatly interested, sadly between the the current economic landscape, my status as a game dev is closer to the self funded hobbyist right now than indie money maker and the fact that T3D is aimed at people higher up the game dev food chain chain than me in real terms, i'm prepping myself for a price tag thats going to make me wince.

Well, if your not in it for the long haul then, no, T3D isn't going to be for you. If your serious about making quality games, and making money at selling those quality games, then T3D is an investment into your future. I always tell people, you can't get it handed to you, you have to go out, kill it and drag it home. Games are good for hobby forms too, don't get me wrong, just if your going to whine about the price to T3D or any of the kits, your in the wrong business.

Keep it at the TGE level or TGEA and leave it at that, or even use TGB. Those are mainly geared towards beginners/hobbiests. T3D is at a level of something cross between ID Tech software and a high end Indie but it's price is well within range of any indie, even if you work at MCD's for a living. Sure, it would take some saving but hey, anyone could afford $1000 if they wanted to save and go do extra stuff to get that money. I bought it, not only for bragging rights, but to stand firm in the indie market and say I'm here for the long run. I hope this helps and you find where you need to stand in your hobby or as a full time business venture. :-)

I wish you the best with your dream Bloodknight.. :-)

Will Zettler
Will_Zettler@dlsstudio.com
Digital Lightstorm Studio
dlsstudio.com
#56
05/02/2009 (4:12 pm)
I am in it for the long haul :p

circumstance however, does not favour me, ive just spent 3 years and $30,000 (varies with exchange rate but thats what it was worth at the time) Getting a Games Computing degree, only to be dumped into the job market at a time when my wife and another 1 million people in the UK are suddenly losing their primary incomes.

T3D was a 'necessary' purchase, just came at a bad time for me fiscally is all, i was sidelined by other circumstance about 10 years ago and it took a long time to get back in touch with the technology of the day.

I determined that *not* purchasing T3D would be a mistake especially since all of my eggs so to speak are in the GG basket. That and dispite GGs best of intentions their support for previous versions seems lacking imo so keeping with the times is imperative for many reasons.

My quip about pricing is that i'm honestly expecting all the other 3rd party art/pack/kid developers are going to start to do quad their prices the way GG has done, and dispite your 'confidence' that anybody can get money, that doesnt actually work with the current situation in my country right now.
#57
05/02/2009 (5:12 pm)
Yeah but you have to admit, they did keep it cheap on the price for us this time round... yeah I agree, I had to think it over hard... well cause it was EAT and not get the new engine or not eat or eat very light and get the new engine... well, I got the engine and now, me being a over the road truck driver as my full time job, freight is so slow now, I'm only making between 840 and 1200 miles a week, at roughly 39 cents per mile.

Do the math, and usually, I eat about $250 right off the top of any of that due to taxes and my 401k takeouts... so usually, If I don't have to take an advance to live on during the week, I might take home now about $300 a week on a good week, providing freight moves good that week and your in the right place at the right time so you can reload and move again that same day. So you see where I'm going... I got lucky to afford T3D when the freight was just starting to pick up again... now its back down...

and being that I've done this last 8 years, I can't just walk away to find a regular job again. I'm hoping and betting that the gaming stuff will take off in the next year or two and the whole overall encom. will pick back up and I can quit driving and work on gaming full time doing what I love, game making and design :-)

I really hope things pick up for you over there. I feel for you man, I really do. We all have been hit hard by this down turn of jobs, money and life. Something I learned from all this thou... even thou it all looks bad right now, the storm will pass, it always does, and the sun will shine once again... maybe not tomorrow but it will shine again someday here soon. They here at the company I work for are calling for the econ. to start picking up in the USA in the 3rd QTr but we will see.

Will

#58
10/24/2009 (5:11 pm)
Yes, I want the kit.
A traditional RPG is probably the first project I'll make.

My favorite game made with torque is "Penny-Arcade Adventures: On the Rain-Slick Precipice of Darkness". I'd like to make a game that quality, though not exactly the same type of gameplay.

Some things I'd like to see in the kit are...

1) Mulitple views. I'd mainly use a fixed isometric, but it'd be great to have many options.
2) Both predetermined and random chance enemy encounters.
3) Option of gamepad or point-and-click interface.
4) Most importantly... both Windows and Mac compatible.

Any idea when this will be available?
#59
10/24/2009 (5:27 pm)
my 2 cent list is

1. dialog system
2. quests/events system
3. stats/spells/weapons/npc attribute system

they are the main things i am looking for.

#60
10/26/2009 (7:34 am)
Any news on when this kit is going to be published? Ready for purchase?