Game Development Community

T3D RPG Kit, Who wants one?

by Thanhda Tie · in Torque 3D Professional · 04/13/2009 (11:28 pm) · 85 replies

Digital Shock Network & Other Investor
Are now working side by side to bring the first full out Traditional style RPG kit to T3D. With many months of coding we have been able to come up with a base foundation to create such kit.

What will it include?
We have a large plan scope already mapped out, but we will be introducing a more simplified version to start to see where the community wants to take it.

Will it be a simple genre kit similar to the previous kits out there?
No, not at all. This will be quite a heavily modified version of T3D, still following the core system of T3D. Taking advantage of the new T3D editor, we will now be able to allow users to create full length RPG games all directly through the editor. With our Event Commands, users will barely need to script at all. But of course for advance users, that will be an option.

Can you break down what you plan for this kit? How is this different from the other MMORPG kit?
The difference between the kits is quite huge. Our kit will have a full toolset of functions specified for an Linear style RPG, similar to FFX or any other Japanese Style RPG. We will also plan to include a few bonus functions such as a full functionning camera system, that can take advantage of our EventCommands to create full length cut scenes, all through the editor! This kit will also include(future version), a complete customizable battle system, which can be fully scripted, and saved as moduels. This means users can possible create their custom scripts and redistribute them later. We also plan to have a few basic pre-scripted battle systems in play, which are modifiable. For future release of any other style battle systems may be available for sale on the dev store. More Details on how exactly what will be in this kit will be posted soon in my blog page.

i126.photobucket.com/albums/p117/seijisota/3DRPG/T3D_RPG.jpg?t=1240666045.
Early Screen Shot


1. T3D RPG Kit, Who wants one?
2. Stay Tuned!
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#1
04/13/2009 (11:51 pm)
Count me in.
#2
04/14/2009 (12:24 am)
Sounds promising. You have my attention.
#3
04/14/2009 (12:33 am)
How the hell does everyone have T3D already ("Torque 3D Hands on Preview" thing) to make kits, we cant even have the closed beta yet because its not stable enough, yet they can sit and make kits for cash, must be some really special people :o

Anyways, i ofc would like to see a RPG kit to see stuff like inventory, health systems/bars, melee combat, magic system (particles?) ect ect, but in the end it surely will depend on price vs making your self (once the rest of us is allowed a chance).
#4
04/14/2009 (1:09 am)
Quote:...but in the end it surely will depend on price vs making your self (once the rest of us is allowed a chance)

I couldn't agree more. Still though... it's nice to see what is being developed for other developers. If implemented and priced correctly, GG could see a pretty big boost in T3D sales in the future by hobbyists (especially if you can get this to work with the non-source version of T3D).
#5
04/14/2009 (1:39 am)
Speaking of the Hands on Preview, is a potential date for the start of the closed beta starting to shape up?

As for the RPG kit, it looks interesting. I suppose in the end its success will mostly depend on how well it integrates with Torque as well as its overall qualities...
#6
04/14/2009 (2:00 am)
@Bo
We are working with a Read-Only Repo of the T3D build, so we can always be up to date with the latest source code released. Yes, we do have a melee combat system similar to traditional rpg and a magic system. We are in talks of implementing AFX into our magic system(Future Build). I can assure you, with the man power to create such a powerfull tool, it will be well worth getting this kit. To do it alone would be a big task. I will post a list of details to the kit on my next blog.
#7
04/14/2009 (8:21 am)
Would love to have that, if it's free.
#8
04/14/2009 (11:42 am)
Depends on the price but yes I would be interested
#9
04/14/2009 (1:34 pm)
Yes, depends on price
#10
04/14/2009 (2:52 pm)
@Julien

Why should it be free? Do you work for free?
#11
04/14/2009 (2:59 pm)
@Matt - I think he may have been talking about access to the read only repo.
#12
04/14/2009 (3:18 pm)
@Matt

He could have talked about the read only repo access (not saying he did though), getting early access for some reason to make these kits, i never saw that as a choice anywhere for the rest of us mortals.

So, they will make these kits "promoting" what T3D can do, so when they come out, it will seem you will "need" them.

Seems higly unfair that some people had this early access to make these "plug-ins" that we later have to purchase.

Had this access been for everyone to create cool features, it could have been free kits and in a much much larger scale (like, you could have access to help create "x" kit, and as a bonus for the free work, you learned coding in T3D early, getting to know the editor ect).

But i guess some people are favored (yes, that is excatly how i see it).

EDIT : These kit makers will make quite alot of cash is my guess, since people will jump at them for quickly getting started (as we are behind now), not having a issue with them making money, i have a issue with how this is done.

EDIT2 : As these are kits, im not even sure us normal guys are allowed to make them infact, as its not really a "game", as license says, you need studio license for non game projects.

EDIT3 : Sorry for hijacking your thread like this :), i dont have a issue with you Thanhda, not your fault.
#13
04/14/2009 (3:22 pm)
I see, sorry for the misinterpretation.
#14
04/14/2009 (4:03 pm)
I don't see how you should not be able to make Kits actually.
A kit is a source modification, if only the patch files are provided, they only allow you to create games as you must inject them into an existing T3D version again.

Making kits an elitary only thing would definitely kill the whole T3D community effectively and permanentely. something that not even GG would do
#15
04/14/2009 (4:03 pm)
The users with early access are actually partners and 3rd party content creators with an existing relationship with GG. A more well known example is Faust Logic, creators of ArcaneFX.

Would it be unfair for them to get early access to get a head start on porting their product to Torque 3D? No, in my opinion, it is not.

#16
04/14/2009 (4:22 pm)
In case where things are ported (FK, AFX, ...), I agree that it is fair or even required, so their stuff is hopefully up and ready for release or soon after.

But I am unable to find this specific kit here for TGE or TGEA, so it seems like the sources also went out to parties not related to kit development in the past, or even providing many source modifications to the community, who wouldn't have the requirement to have source access by above criteria.

On the other hand, the "regular" early adopter licensees do not even have a release date and "what is included" list yet for a beta release that is meant to happen in the next 2 week.

At least to me that is quite a bit of overfavoring as we are left in the dark about anything that is of importance to the beta, while others are able to take advantage of the "early selling possibility", I guess even backed by the same weapons that kicked out the real MMOKit for Torque in favor of an unusale mess, which will make it impossible for others to offer a Kit in the same genre.
#17
04/14/2009 (4:32 pm)
@Michael -
"Would it be unfair for them to get early access to get a head start on porting their product to Torque 3D? No, in my opinion, it is not."

Well you can always justify it in one way or another, and since its your engine in that sence im not even gonna argue with you about it :)

Question is still though, can we make kits and sell with the pro license ?
#18
04/14/2009 (4:38 pm)
"Would it be unfair for them to get early access to get a head start on porting their product to Torque 3D? No, in my opinion, it is not."

So because I am an indie I have to wait to port my products?

SEE WHAT I DID THERE? :D just kidding, kind of
#19
04/14/2009 (4:58 pm)
@Bo
Quote:Question is still though, can we make kits and sell with the pro license ?

My guess is no. Based on what the EULA for TGEA is:

(a) Licensee may not: (i) create any derivative works of the Engine, including but not limited to translations, localizations, starter kits, technology add-ons, or game making software other than Games; (ii) reverse engineer, or otherwise attempt to derive the algorithms for the Engine (iii) redistribute, encumber, sell, rent, lease, sublicense, or otherwise transfer rights to the Engine; or (iv) remove or alter any trademark, logo, copyright or other proprietary notices, legends, symbols or labels in the Engine.

... and what the listed difference in licenses on the pre-order page are.

Reading legalese is something I'm comfortable with, but of course I could be wrong here, and I hope that I am for the sake of community growth. Perhaps "starter kits" refers to stand-alone kits that are distributed to non-Torque engine owners. Unfortunately, there is some room for interpretation here and only people at GarageGames can really clear this up.

Edit: For those wondering what constitutes a "derivative work":

A “derivative work” is a work based upon one or more preexisting works, such as a translation, musical arrangement, dramatization, fictionalization, motion picture version, sound recording, art reproduction, abridgment, condensation, or any other form in which a work may be recast, transformed, or adapted. A work consisting of editorial revisions, annotations, elaborations, or other modifications which, as a whole, represent an original work of authorship, is a “derivative work”.

Edit 2: With that in mind, my guess is that "starter kit" refers to a stand-alone product... whether the kits sold here as "plug-ins" to Torque engines is considered a derivative work is what is not clear.
#20
04/14/2009 (5:04 pm)
"(iv) remove or alter any trademark, logo, copyright or other proprietary notices, legends, symbols or labels in the Engine."

I'm only guessing this will be changed, right? I remember in the whole issue of splash screens employees saying that they would like to see us create better logos.
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