Game Development Community

T3D Local Storage Cache

by Timothy Graupmann · in Torque 3D Professional · 04/13/2009 (8:47 am) · 1 replies

Unity has a 1 meg player profile for string storage and uses the browser cache for game storage (around 50 meg). Unity does not provide any APIs to access the cache other than through normal operation of downloading files. For games like FusionFall (Unity's flag ship example on the Cartoon Network), increase the cache limit to 1GB for a fee and a share of the profits.

Some Silverlight 2+ apps also have a storage cache that defaults to 50 megs and can be increased by alerting the user.

What kind of game cache and player preference storage does T3D use?

#1
04/15/2009 (11:07 am)
Is there a maximum build size for the web player?

Is there a maximum size for the web player assets in your game?

Will T3D support a 1GB game in the web player?