MultiRes::object *NOTES* Export
by Stephen Cook · in Artist Corner · 01/18/2003 (2:13 pm) · 0 replies
I am writing this to help others with the Multires modifier setup when exporting Character models. Also I hope Garage Games can amend the Documentation as well.
Now follow all of the documentation that Garage Games has written. Its 100% correct. One thing that was not said in the document that I missed because it is assumed.
Once you have your model all set up and you have created your MultiRes::model (the one with the multires modifier on it), you will use that mesh to add the LOD information to. NOT the base mesh you started with. This will cause 3dsmax to take a few minutes to export your model. If you have any further questions on this or don't understand. Please post them and I will do my best to answer them. I have gotten a successful model in the engine with the showtool that has proper lod's working.
This is a quick and short post to help those who just cant wait or are hung up by this small thing. :)
Thats it for now. Have fun.
Thanks Garage Games for your continued support.
Hivoltage
Stephen Cook
Email: hivoltage0@hotmail.com
Now follow all of the documentation that Garage Games has written. Its 100% correct. One thing that was not said in the document that I missed because it is assumed.
Once you have your model all set up and you have created your MultiRes::model (the one with the multires modifier on it), you will use that mesh to add the LOD information to. NOT the base mesh you started with. This will cause 3dsmax to take a few minutes to export your model. If you have any further questions on this or don't understand. Please post them and I will do my best to answer them. I have gotten a successful model in the engine with the showtool that has proper lod's working.
This is a quick and short post to help those who just cant wait or are hung up by this small thing. :)
Thats it for now. Have fun.
Thanks Garage Games for your continued support.
Hivoltage
Stephen Cook
Email: hivoltage0@hotmail.com