Game Development Community

VC++2008 - debugging with no call stack?

by Daniel Buckmaster · in Technical Issues · 04/12/2009 (11:01 am) · 0 replies

I've caused Torque to give me an out of range write error. That's a shame, butusually quite easy to fix. However, this error pops up and causes me to break with no information in my call stack, so I have no idea why or where the code is breaking. How should I proceed?

EDIT: Okay, I think I found a solution. I got the error message, but before clicking on anything, I went back into VC++ and hit 'break all', which gave me a nice call stack.

About the author

Studying mechatronic engineering and computer science at the University of Sydney. Game development is probably my most time-consuming hobby!