Game Development Community

TGEA Port Status

by J L · in Combat Starter Kit · 04/12/2009 (6:18 am) · 6 replies

Anyone know what the status of the TGEA port is ? I noticed on the official website forums that this was being done. So just checking on status of it.

#1
04/13/2009 (12:55 pm)
OKay, since TGEA is mostly just graphics improvements, these scripts and source should fit right in if I am correct ?
#2
04/13/2009 (1:37 pm)
Not necessarily. There are quite a few source code changes/resources that won't just port right over to TGEA. The vehicle modifications and some resources like the commander map have to be modified to work nicely with TGEA.

Also, in reply to your original post, it was last stated that Dream Games had no intention of porting this to TGEA. They were working on a port, but it sounds like it was abandoned. A couple of people here have been indpendently working on a port, so check the CSK forums here to see if you can get a copy of their work.
#3
05/02/2009 (9:32 am)
There are 232 lines of commented code in 43 files. There is also a bunch of added code that wasn't commented making it extremely difficult to port this code over.
#4
05/03/2009 (6:22 pm)
I actually have this compiled without errors in tgea 1.8.1
Now to work thru all the script errors. Nothing (with few ecceptions) is commented and there are changes all over the place.
If I can work thru all the script errors, I'll get this out to you.
#5
05/03/2009 (8:28 pm)
Hey Mike, how long did that take you? If you get that working you'll have done much better than DreamGames did in over a year. I only ever used bits and pieces of the CSK in TGEa and never did a full port, but if you need a little extra help for those script errors give me a shout.
#6
05/04/2009 (3:59 am)
Thanks. I think I've found most of them. Like a dummy, I didn't scan the folders in the engine well enough and left out a few folders.
(I knew this was going toooooo well)