Game Development Community

Will there still a 'demand' for Dif based content?

by Andy Wright · in General Discussion · 04/10/2009 (8:36 pm) · 3 replies

Hey all,

I've been thinking recently alot about what the future holds with T3D etc, and the improvements that have been made with DTS's and polysoup etc, which is all great things, however as someone that makes brush based assets, gets me a little worried about the 'death of the dif'

Recently ive been working on a fair ammount of stuff to put together as packs of dif's, but im concerned with the thought that it will be practically obsolete come the release of T3D, would this be the case ? will the demand for difs dissapear or will there still be people creating games in TGE/TGEA to make it all worthwhile ?

#1
04/10/2009 (10:28 pm)
iirc, constructor exports to LWO, milkshape can import that and export a dts. I am not sure how that process would completely work as I have not tested whether textures need fixing or whether the poly cleanup would be severe...but there are routes for you to take that can make life easy pertaining to the transition for you brush based fellas.

blender has a .map importer..but it has some issues. I think milkshape even has a .map importer...but I could be wrong.
#2
04/10/2009 (10:35 pm)
yeah i can get from dif to dts thats pretty straightforward but have to tidy them up, often get alot of missing faces, and have to fix all the UV maps etc and retexture them

Its stuff like a 23 building townhouse set we've done, ive currently got 14 modular officeblocks and towers, aswell as a 44 section road and raised highway set thats difbased that are usable... and want to know really is it worth spending the time to totally polish them all up and package them for sale somewhere, or leave it and just sit down and learn mesh based structures.

Currently my route for making structures in milkshape/max is to do bulk of the work via a .map as the tools are so much faster and easier with carve etc...
#3
04/11/2009 (1:03 am)
Both TGE and TGEA are going to be around for quite a while yet and Torque 3D still supports DIF's so it'll be gradual move away from them if it happens rather than an overnight thing.

So it's definitely worth while to still produce things for that format as theres a few years of life and demand still there.