Game Development Community

apparatus enviroment pack trouble

by Jermaine Morgan · in General Discussion · 04/07/2009 (10:57 pm) · 13 replies

http://www.garagegames.com/products/appenvironment<<<

I bought the apparatus enviroment pack a while pack and am just getting the chance to use it now.
I notice that all the scripts are in .dso format, so i'm not seeing how anything works. and i cant even run the missions without getting a "randomgenerator" message then crash.


it comes with no docs or anything...So i dont know if i have to make some engine mod or something.

I am wondering if anybody bought pack and could possibly help me get the water fall and particles working properly?

I have no way of contacting apparatus, i cant find his email and none of the links on the site "editmygame.com" are working.


maybe my download is currupted or something? i dont know... any advice would be appreciated big time.


thanks in advance.

#1
04/08/2009 (12:47 am)
The Environment Pack should contain a Readme.docx, which contains all instructions on usage and the necessary datablocks in question. As far as I can remember the only particle datablocks were for the water splashes & additional effects for the waterfall, and the only script needed was for enabling the Sequence01 animation of the waterfall, all of which is found in the readme.

EDIT: oh, and the rainbow was a light effect -- took me a while to find that one.
#2
04/08/2009 (8:42 am)
thanks for the reply.

I dont see a Readme in the folder anywhere.
I see alot of dso files.

i see the waterproof.dso, waterfall.dso and waterparticles.dso...
I would assume that would carry all the water effects.

and i saw the tree.dso which maybe uses a animation also.

but yeah i dont see a Readme anywhere so i dont know how to use any of this stuff.
#3
04/09/2009 (3:59 pm)
so anybody has a email or something where i can contact the creator or am I just screwed with a bad purchase/or download?
#4
04/09/2009 (4:41 pm)
no email for contact ?
no readme file ?
no instructions ?
no cs files ?

.. .. . ... .wow..

Sorry to hear about this Jermaine. I found an email address for you to try: office@editmygame.com

gl
#5
04/09/2009 (5:40 pm)
@jermaine - The zip file has the readme.docx in it, in EnvironmentPack\starter.fps - It tells you how to use everything. There are no .cs files included. The source for the waterfall and leaves is in the docx file above.
#6
04/09/2009 (6:13 pm)
Quote:I have no way of contacting apparatus, i cant find his email and none of the links on the site "editmygame.com" are working.


I wonder whois the owner of that website? ;)


p.s. this is why a pm system would be useful on these forums.
#7
04/09/2009 (6:20 pm)
@eb - yeah I probably should have atleast looked through files right when i bought it...maybe i would have had better support.
thanks for the email I'm trying it now.


@Jaimi - Yeah I have searched for it manually and using the windows vista search tool and cant find the readme anywhere.

@Gerry - Pm System could be useful, but that could be a opening for spam.

I did buy this from garagegames.com so maybe its just a bad download?
I redownloaded it this last night and still nothing.

#8
04/09/2009 (6:29 pm)
Quote:Pm System could be useful, but that could be a opening for spam.

Not as much as if people made their email addresses public. And a good pm system would let people turn it off or block certain users. If someone did abuse it one would know what member it was and report hir to the moderators.

And I don't know if you caught my hint... if that email that eb supplied doesn't pan out you can always try to find out whois the owner/registrant of that website...

good luck
#9
04/09/2009 (7:43 pm)
what you should do is replay to a topic apparatus has started as it will send him a email i see some people do that some times. i seen it work on a post that was 3 years old and yet the guy still came after 3 years of not being active.
#10
04/09/2009 (8:01 pm)
Seems odd that the Readme.docx is missing. What about the EULA.docx and the Environmentpack.xlsx? The EULA also contains the above mentioned email address.

My copy is packaged with the client, server, and data directories of the starter.fps and a demo.exe -- how about yours?

I/We can't just give you that information, even though we believe you own the pack, but it's a simple matter to drop those above named folders into a stock starter.fps, start the example mission, press F5 to open the Particle Editor and from there save out the needed particle emitter and particle datablocks -- in fact I just did that!

Other than the waterfall & it's associated particle fx, and the falling leaves effect (also a particle effect) there is no script necessary in order to use the rest of the assets in the pack.

To make use of the waterfall animation you simply need a StaticShapeData(Waterfall) datablock, give it a editor category and the shapeFile information. After you've done that you'll need a Waterfall::onAdd() function in which you tell it to play the animation sequence, open the .dts model in ShowTool in order to get the name of the animation sequence.
datablock StaticShapeData(Waterfall)
{
    category = "Waterfall";
    shape = "~/data/shapes/waterfall/waterfall.dts; // or wherever you placed it
};

function Waterfall::onAdd(%this, %obj)
{
    %obj.playThread(0, "***"); // *** = the sequence name
}

All problems solved in less than 5 minutes without even referring to the documentation.
#11
04/09/2009 (8:05 pm)
Oh and to make use of the rainbow and/or the godrays effect(s) ("~/data/special/"), press F12 to open up the light editor, create a new light and point it to the relevant graphic file.

Quote:Pm System could be useful...
NO! Anyone who pm's me will be shot!
#12
04/09/2009 (9:10 pm)
@MICHEAL- thanks I will try it that way.
Still I do want to know why i am missing certain files but I guess if your way work it shouldnt be a problem.

As I stated in the first post I do get a error when trying to run the example mission..In a clean version of torque.
I get a MRandomGenerator...Inverted Range error then crash.

><:(
thanks for the replies

#13
04/11/2009 (5:52 pm)
Morgan,

my website is going to hit 2.0 soon and thus the email is also troublesome. With 2.0 there is going to be SVN access with something called Workshops (extended content creation, debug, update and everything else) and then you can just come back at anytime and download the product updated or patched; This is going to be editmygame.com only, nothing to do with gg store.

I sent you an email just a second ago.