Game Development Community

Any way to stop/fix this DTS lighting problem ?

by Andy Wright · in Artist Corner · 04/04/2009 (9:13 am) · 5 replies

Hey all,

Converting a load of Dif buildings into DTS's however im experiencing lighting problems...

www.mediafire.com/imgbnc.php/604fea9a10027c6998cf7d8f3e6c33ac6g.jpg
Its the recieve sunlight that makes it so noticable, but when thats turned off with just the DTS specific lighting applied its still shadowed like that just not such a sharp gradient... as a dif it all looks like 1 even surface, any way to fix this ?

Cheers, Andy.

#1
04/04/2009 (10:38 am)
smoothing groups.
What cad app are you using ? ..or are you using an automatic converter ?
#2
04/04/2009 (12:02 pm)
Cheers eb thats got the lighting fixed, just gotta figure out why polysoup screws the stairs up
#3
04/04/2009 (12:23 pm)
I assume the polysoup collision is not as optimized as it could/should be. You may be better off seperating the stairs as as dts with with a ramp collision mesh. then adding it to the soup scene without using soup on them. make sense ?
#4
04/04/2009 (12:53 pm)
yea makes sense, as the whole thing is dts i could leave the stairs in and put a invisible ramp masking over where theres problems ? or remove the stairs, and drop them in afterwards with no polysoup applied ?
#5
04/04/2009 (1:14 pm)
If you add an invisible col over the stairs, then the stairs are still being soup'ed.

If you don't need to go through my process to optimize in that way..then don't.