Corrupt when deploying
by Anthony Rosenbaum · in Torque X 3D · 04/03/2009 (5:36 am) · 1 replies
I can connect my Visual studio to my 360, but when I attempt to deplay a game, the 360 claims the files are corrupt and drops me from the XNA launcher. Has anyone else encountered this?
Additionally if I try to generate new 360 project from something like the 2dlighting demo the generator claims there is 'already a string for the 360' in the project and skips the process.
Any ideas?
Additionally if I try to generate new 360 project from something like the 2dlighting demo the generator claims there is 'already a string for the 360' in the project and skips the process.
Any ideas?
About the author
Torque Owner Peter Dwyer
You need to convert your projects to vs 2008 (express is perfectly acceptable) and then re-compile them against xna 3.0 before deploying.
Torque X does work with xna 3.0 once you convert the project files, just remember that you need to rebuild everything. You can't use the pre-built dlls that come with the original download.