Game Development Community

nodes for mounting vehicles

by Anthony Rosenbaum · in Artist Corner · 01/12/2003 (11:22 am) · 4 replies

Well I have made my first player model with dsq sequences. While exporting all my neat animations, I came across a curious event. Whenever I mount a vehicle my player always mounts at it's pivot point. Maybe I have the wrong naming convention. I added a mountPoint node and that still didn't help. Yes it did get the node exported because the dump file has it listed. NOTICE this is not a SCRIPT ISSUE, the player mount on the correct node of the vehicle, it seems like the player is missing a mounting node. Do I need mount2? right now I have eye/cam/mount0(weapons)/mount1(backpacks)/mountPoint/mount2. AS far as I can see from the source code mountPoint is only used in shapebaseimage files.

#1
01/15/2003 (6:11 am)
*bump*
#2
01/15/2003 (7:40 am)
Only answer I found was moving the mountpoint ni the vehicle down enought so it worked, My case being that the mount is a bout a foot or two under the car.
#3
01/15/2003 (8:47 am)
I wonder if a more informative solution might presented if this were posted in the SDK forums?
#4
01/16/2003 (4:24 am)
What model program are you using?

-Eric Forhan, MRT