nodes for mounting vehicles
by Anthony Rosenbaum · in Artist Corner · 01/12/2003 (11:22 am) · 4 replies
Well I have made my first player model with dsq sequences. While exporting all my neat animations, I came across a curious event. Whenever I mount a vehicle my player always mounts at it's pivot point. Maybe I have the wrong naming convention. I added a mountPoint node and that still didn't help. Yes it did get the node exported because the dump file has it listed. NOTICE this is not a SCRIPT ISSUE, the player mount on the correct node of the vehicle, it seems like the player is missing a mounting node. Do I need mount2? right now I have eye/cam/mount0(weapons)/mount1(backpacks)/mountPoint/mount2. AS far as I can see from the source code mountPoint is only used in shapebaseimage files.
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Torque Owner Kirby Webber