Game Development Community

Publishing Torque in browser with the OSAkit

by Max Thomas · in General Discussion · 03/29/2009 (2:59 pm) · 11 replies

Hey Guys,


For the past week or so I've been attempting to use the OSAkit (www.osakit.com) to get torque up and running in browser, yet have been running into ungodly amounts of issues. I was just wondering if anyone here has had any experience with getting Torque to run within the OSAkit?


Thanks,

Max

#1
03/29/2009 (3:02 pm)
you could always just buy T3D and wait for it to come out and it will save you mega amount of time tying to get a kit thats not made for torque.

i think some have gotten that to work but i don't think they released the resource for it to everyone.
#2
03/29/2009 (3:20 pm)
There was a browser plug-in resource for TGE but I never used it or experimented with it. There was one for TGEa a while back, it worked really well, but was taken down because it exposed some AFX specific code to non-AFX owners.

Never messed with the OSA kit but from what I've seen when I looked for it, I think most of the Torque users that use it are using it for TGB -- but I don't have access to those forums.
#3
03/29/2009 (5:26 pm)
I was messing with this yesterday and got it to work.

Make sure you name the "Window Title" in the web page creator for osa the exact same name as your Canvas in torque script (its the title that is labeled on the window when you normally run your torque game). Apparently osa using this to grab the handle of the windows application to put it into the browser window. So if the names don't match, the app will try to start but you'll just have a blank web-page.

Also make sure your zip file, folder and exe all have the same names without any spaces. (They don't have to be the same as the window title however).

I got it working fine with tge and tgb yesterday. Pretty neat, not sure how cross-platform it is yet.
#4
04/03/2009 (2:35 pm)
I've never heard of the OSAKit before, but definately taking a peek now!
#5
04/03/2009 (4:53 pm)
Yeah, after it came to my attention just the other day I've been playing with it and I just can't get over just how easy and simple it is to use.
#6
04/04/2009 (2:45 am)
Could be an interesting solution so I'll have to take a look at it
#7
04/05/2009 (4:28 am)
Hello,

OsaKit works for TGE and I got it to work with the TGEA Collada Demo which I think is TGEA 1.8.1. If you are still having trouble, reply here and I'll tell you how I got it to work.

TGEA collada Demo
http://i44.tinypic.com/20sizpe.jpg

TGEA 1.7.0 Forge Demo
http://i39.tinypic.com/2s9rwqc.jpg

Here is a game called Shelled Online by Red Thumb Games.. http://www.redthumbgames.com/

I got it to work with OsaKit as well.
http://i42.tinypic.com/29xj40x.jpg
http://i41.tinypic.com/fwnkle.jpg

Chris
#8
04/09/2009 (1:07 pm)
I tried the OSAKit last night with a project I'm working on and it worked like a charm.

I like this a lot and will be using it live at some point :)
#9
04/23/2009 (10:01 am)
Whatever issue you're having, go ahead and contact OSAKit directly through their site. The main guy's name is Sphinx.

I worked with those guys giving feedback for use with TGB for there 2.0, 3.0, and now 4.0 versions until they got all the bugs worked out.

The odds are the issue you're having is something simple like not putting in the right title, basic code in the right spot on your site, or not checking the proper boxes in the file building phase(be sure to select "delete upon exit" to avoid bogging down the user cpu's internet temp files).

The documentation that comes with the download could've been done better, but it does ultimately tell you what you need to do.
#10
06/11/2009 (8:26 am)
Hey Max Thomas,

Did you get it up and running?
#11
08/08/2010 (2:23 pm)
I got it to work but I have an issue with the OSA package file being unable to save any chenges to the pref.cs file. It is a zip compressed file. Does anyone have any sugestions?