Player animations
by Anthony Rosenbaum · in Artist Corner · 01/11/2003 (7:23 pm) · 1 replies
Ok I am slightly confused. I exported my dts with just a damage dsq sequence helper. Then I made my root dsq. Both with collapse transforms ON. For the root export, I used the same cfg because it was a full body animation. When I looked at it in the show tool it was fine. But in the game, AND when I used root as a second thread only the pelvis moved. So then I exported the root as a blend animation and everything looks fine. But that is wrong, I thought root animtions didn't use the blend setting, could someone clear this up.
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Associate Anthony Rosenbaum