Game Development Community

Player animations

by Anthony Rosenbaum · in Artist Corner · 01/11/2003 (7:23 pm) · 1 replies

Ok I am slightly confused. I exported my dts with just a damage dsq sequence helper. Then I made my root dsq. Both with collapse transforms ON. For the root export, I used the same cfg because it was a full body animation. When I looked at it in the show tool it was fine. But in the game, AND when I used root as a second thread only the pelvis moved. So then I exported the root as a blend animation and everything looks fine. But that is wrong, I thought root animtions didn't use the blend setting, could someone clear this up.

#1
01/11/2003 (7:34 pm)
NeverMind, I figured it out, let this be a lesson if this is happening to you make sure your base animation , in my case Damage has a priority of 0 and your root have a priority of 1. . . .it is very clever.