Beta Documentation Feedback
by Michael Perry · in Torque 3D Beginner · 03/28/2009 (8:03 pm) · 329 replies
=========================================================================
This was the official feedback thread for the Torque 3D beta.
It is now locked.
Please make post any new documentation feedback in the official thread:
Official Torque 3D Documentation Feedback
=========================================================================
6/16/09 Update Changed title of thread to Torque 3D Beta, instead of Official Torque 3D. When the final release ships, I want to have a clean thread for new users to be able to search through and post in. This thread will be archived.
7/17/09 Update: Tooltips work. Component Tutorials work in certain browsers. CLICK HERE for SVN Change Log.
9/31/09 Update: Posted full TOC for docs, using WIP template to hold spot for final docs to be written. CLICK HERE for SVN Change Log.
This was the official feedback thread for the Torque 3D beta.
It is now locked.
Please make post any new documentation feedback in the official thread:
Official Torque 3D Documentation Feedback
=========================================================================
6/16/09 Update Changed title of thread to Torque 3D Beta, instead of Official Torque 3D. When the final release ships, I want to have a clean thread for new users to be able to search through and post in. This thread will be archived.
7/17/09 Update: Tooltips work. Component Tutorials work in certain browsers. CLICK HERE for SVN Change Log.
9/31/09 Update: Posted full TOC for docs, using WIP template to hold spot for final docs to be written. CLICK HERE for SVN Change Log.
About the author
Programmer.
Thread is locked
#282
09/29/2009 (9:30 pm)
Stop hassling Mich and let him get on with subjugating the monkies at the typewriters.
#283
09/29/2009 (9:39 pm)
I have to say i think the one major thing lacking from this documentation is how to set up the engine to compile with visual studio, I know it is in the TGEA docs but a real hassle to have to keep looking it up as i never remember, and a basic thing that i would have expected to see in the Final Engine Release of the engine.
#284

Stop hassling Mich and let him get on with subjugating the monkies at the typewriters.
Sorry!
Steve's fault! he started it!
09/29/2009 (9:42 pm)

Sorry!
Steve's fault! he started it!
#285
-Added string manipulation doc
-Added system for Previous and Next at the bottom of each doc
-Fixed some missing image problems
09/30/2009 (8:03 pm)
New docs are being pushed to the server.-Added string manipulation doc
-Added system for Previous and Next at the bottom of each doc
-Fixed some missing image problems
#286
I just installed 1.0 and am blown away by all the great documentation now. If you haven't done so already, definitely point that out to all the EBD students in your section!
I figured all the wip stubs in the documentation that came with the beta would be filled in, but I didn't expect the documentation would be this excellent. The scripting section for example now has loads of in depth explanations of how TorqueScript works, plus walkthroughs on how to code various practical things, plus code samples. If the classroom machines get 1.0 installed in time, I might make my next class simply walking through all of their documentation.
So there ya go...
Tom Dowd
Columbia College Chicago
09/30/2009 (11:32 pm)
Michael, I wanted to pass on an email comment that I received from one of my instructors... I'll let it speak for itself:I just installed 1.0 and am blown away by all the great documentation now. If you haven't done so already, definitely point that out to all the EBD students in your section!
I figured all the wip stubs in the documentation that came with the beta would be filled in, but I didn't expect the documentation would be this excellent. The scripting section for example now has loads of in depth explanations of how TorqueScript works, plus walkthroughs on how to code various practical things, plus code samples. If the classroom machines get 1.0 installed in time, I might make my next class simply walking through all of their documentation.
So there ya go...
Tom Dowd
Columbia College Chicago
#287
Under "TorqueScript Editors", Torsion is "recommended", which is fair really; under "alternatives" however, there is no mention whatsoever of other specialized editors with debugging capabilities, case of Tide and TorqueDev (aka Codeweaver).
In the light of the magic that Sickhead has done for T3D, and the strategic partner that the studio means for GG is obviously "ok" to support their editor, but probably neglecting to mention any real alternatives is going too far.
Edit: Tide, is mentioned, but only under OSX, which is half true.
10/01/2009 (12:27 am)
Hey Mich, some feedback for the torquescript overview section.Under "TorqueScript Editors", Torsion is "recommended", which is fair really; under "alternatives" however, there is no mention whatsoever of other specialized editors with debugging capabilities, case of Tide and TorqueDev (aka Codeweaver).
In the light of the magic that Sickhead has done for T3D, and the strategic partner that the studio means for GG is obviously "ok" to support their editor, but probably neglecting to mention any real alternatives is going too far.
Edit: Tide, is mentioned, but only under OSX, which is half true.
#288
10/01/2009 (10:52 am)
Notepad cpp FTW!
#289
@Novack - Hmmm. I'll keep this in mind when I swing back around to non-content-creation stuff. Is Codeweaver back in development, though? Last I heard it was abandonware.
10/01/2009 (7:08 pm)
@Tom - That's awesome. Thank you for that =)@Novack - Hmmm. I'll keep this in mind when I swing back around to non-content-creation stuff. Is Codeweaver back in development, though? Last I heard it was abandonware.
#290
- Fixed formatting issue with String Manipulation guide
- Added Scripting->Simple->Arrays guide and script.
The new script guide should come in very handy for people just learning programming concepts and have never used arrays before. Hope you like it.
10/01/2009 (7:10 pm)
New docs have been pushed to the site. Should be available in about 30-40 min.- Fixed formatting issue with String Manipulation guide
- Added Scripting->Simple->Arrays guide and script.
The new script guide should come in very handy for people just learning programming concepts and have never used arrays before. Hope you like it.
#291
Codeweaver (now TorqueDev again) was recently relaunched. And although Sam vanished into the night again, the last release solves some issues. Not to mention that even with issues, its still very powerful. At entry level, is a good option.
10/01/2009 (7:16 pm)
Mich the scripting docs are freaking great! I can finally send proper links when someone asks: "what is torquescript anyway?".Codeweaver (now TorqueDev again) was recently relaunched. And although Sam vanished into the night again, the last release solves some issues. Not to mention that even with issues, its still very powerful. At entry level, is a good option.
#292
10/01/2009 (7:23 pm)
Low priority request: Could you ask the web team to put a favicon in the Torque 3D Official Documentation home? That way is easier to identify in the bookmarks bar =)
#293
Glad you like the new docs. They are launching on a daily basis, and the offline versions will be updated with the next Torque 3D hot fix.
In regard to the favicon, I'll make sure it happens. Just gotta figure out an icon to use =/
10/01/2009 (7:25 pm)
@Novack - Ok. I'll look into revising the software stuff to include Codeweaver. I should go ahead and add in the concept that a user should NEVER use Wordpad or MS Word. Bad stuff happens.Glad you like the new docs. They are launching on a daily basis, and the offline versions will be updated with the next Torque 3D hot fix.
In regard to the favicon, I'll make sure it happens. Just gotta figure out an icon to use =/
#294
10/01/2009 (7:26 pm)
Centaur-Mich?
#295
FTW!
Here:



With some croping and rezising could do. The original Centaur-Mich would take too uch work to make it into a favicon... :/
Oh Lordy, nothing raises and drops my productivity as this community.
10/01/2009 (7:48 pm)
Quote:Centaur-Mich?
FTW!
Here:



With some croping and rezising could do. The original Centaur-Mich would take too uch work to make it into a favicon... :/
Oh Lordy, nothing raises and drops my productivity as this community.
#296
10/01/2009 (7:55 pm)
Gah. Can't see the 4th image. Take it the pic is me?
#297
I was compiling random centaur pics that could be faviconized with not so much work, because the original Mich-C doesnt look too well just resized, some real vudu is needed there:

Edit: the automatically generated favicon of your Mich-Centaur [firefox] looks pretty decent!
10/01/2009 (8:18 pm)
Despite the usual expectation of Mich-derailed pictures, this time there was none :-/I was compiling random centaur pics that could be faviconized with not so much work, because the original Mich-C doesnt look too well just resized, some real vudu is needed there:

Edit: the automatically generated favicon of your Mich-Centaur [firefox] looks pretty decent!
#298
Thanks for all the work!
10/02/2009 (8:37 pm)
Hi Micheal, I can not find the link to the documentation on the GG web site under the menu option "support" -> "Documentation". Thanks for all the work!
#299
@Randy below
I remember using the TGEA docs for that, I think it's pretty much the same.
docs.garagegames.com/tgea/official/index.html?content/documentation/Getting%20St...
I think the thread has exceeded it's maximum post count oh it's working again now.
10/02/2009 (8:41 pm)
That's because it's unfinished (I guess). Check out post#1 for the link.@Randy below
I remember using the TGEA docs for that, I think it's pretty much the same.
docs.garagegames.com/tgea/official/index.html?content/documentation/Getting%20St...
I think the thread has exceeded it's maximum post count oh it's working again now.
#300
From other threads there is mention of setting a path, but nothing really shows where how or why.
One adding the includes and libs it compiles.
10/02/2009 (11:14 pm)
Is there documentation yet on the project generator? I am using VS2008 and each time I install or create a project I have to go back in and re-enter the paths for DX.From other threads there is mention of setting a path, but nothing really shows where how or why.
One adding the includes and libs it compiles.
Employee Michael Perry
ZombieShortbus