Game Development Community

ArcaneFX and Torque 3D

by Vicente Buendia · in Torque 3D Professional · 03/26/2009 (3:12 am) · 9 replies

Hello.

I'm wondering... Arcane FX won't work with Torque 3D, sure?

...or also, Arcane FX will become obsolete due to new graphic capacity of Torque 3D?

Greetings.

#1
03/26/2009 (6:14 am)
I dubt it will become obsolete.

It wouldn't make sence to have some of the features in AFX buildt in to the base engine. They are way too game specific, and are better as a seperate plugin.


Im sure Faux is already hard att work with the T3D port. and we should probably see something with in the next few weeks on the progress.
#2
03/26/2009 (7:02 am)
Would be great to see something comming :)

Thought I don't see how a flexible and fully featured effect system is actually game specific, especially as TGEAs regular particle system is at best worth a laugh, and that without considering the inexistance of an editor.
I definitely hope to see some serious progress on that end in Torque3D as particle effects are a core aspects of good visual effects independent of the genre, much more important than the next cool "wet wall effect" or AO that can only enhance what is there already.

The only thing genre specific in AFX is the "ability bar" althought even that is discussable as anything including shooters potentially could use it in one or the other way (be it only to serve as ammo visualization).

In addition it has to be kept in mind, that GG has a good particle system to use as reference.
Thats TGBs particle system, that blows TGE and TGEA particle systems to dust without even putting the foot onto the acc pedal ...
#3
03/26/2009 (2:45 pm)
I would absolutley be in favor of seeing a AFX port, with the new graphics and audio system. Looking forward to seeing the basic AFX port.
#4
03/27/2009 (5:02 am)
I won't speak on Jeff's behalf, but we *definitely* want to see this happen as well. AFX is a hugely valuable resource. I happen to think Jeff should get paid more for it as well. It's no small amount of work keeping pace with engine development.
#5
03/27/2009 (5:46 am)
Or get him into the boat and integrate this technology officially into Torque 3D ;-)

As I can't remember that anything in this direction has been mentioned yet: What expansion of the TGEA particle system can we expect with T3D?
The particle system in TGEA is still the same X year old TGE particle system with TGEA required refinements to work usefull within that environment (partially done by Jeff already too, just to keep the multiple particles on 1 texture feature in mind as well)
#6
03/27/2009 (5:31 pm)
Perhaps I should say: Or some information on what we see in http://farm4.static.flickr.com/3600/3361319744_e246ffc8a3_o.jpg exactly :)

Looks nice and a bit like TGEA meets Houdini (nice in either case as it means that the editor got some nice extension in its capabilities, which will find good use for "simple things" like shader editor / ai editor)
#7
03/28/2009 (6:35 am)
Jeffs posted some information on this over in the AFX forums so you should take a look over there.

#8
03/28/2009 (11:44 am)
I would definately buy AFX for T3D if it comes out. Been indispensible part of my projects so far :D
#9
03/28/2009 (2:21 pm)
I do not own any AFX licenses yet.
Cancelled my plan to get the TGEA version after I had to invest far too much time with 1.0.x to get even basic stuff working and have not come back to active TGEA development since then.

Sadly they do no longer have the board on their own page.