RESOLVED: autorotation doesn't work on iphone
by Michael E Levesque · in iTorque 2D · 03/25/2009 (3:54 pm) · 5 replies
set a sprite to auto rotation 100 and run through windows/mac and it works. Build to iphone and the sprite does not rotate.
#2
I mean it is an animation feature, nothing thats even slightly related to physics ...
03/25/2009 (4:39 pm)
why exactly would you want to enable physics, waste the time with them just for rotation? ...I mean it is an animation feature, nothing thats even slightly related to physics ...
#3
03/25/2009 (5:39 pm)
Because rotation is handled by the physics. TGB handles it as you rotating an object, as opposed to just rotating an object's image.
#4
Thank you for the confirmation.
03/25/2009 (5:55 pm)
Feared that the transform animation was linked in there instead of beeing linked with the image animation and potentially even particle systems in a general purpose "change over time" animation system.Thank you for the confirmation.
#5
05/30/2009 (12:36 pm)
Marking as fixed.
Torque 3D Owner Mat Valadez
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