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RESOLVED: autorotation doesn't work on iphone

by Michael E Levesque · in iTorque 2D · 03/25/2009 (3:54 pm) · 5 replies

set a sprite to auto rotation 100 and run through windows/mac and it works. Build to iphone and the sprite does not rotate.

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#2
03/25/2009 (4:39 pm)
why exactly would you want to enable physics, waste the time with them just for rotation? ...
I mean it is an animation feature, nothing thats even slightly related to physics ...
#3
03/25/2009 (5:39 pm)
Because rotation is handled by the physics. TGB handles it as you rotating an object, as opposed to just rotating an object's image.
#4
03/25/2009 (5:55 pm)
Feared that the transform animation was linked in there instead of beeing linked with the image animation and potentially even particle systems in a general purpose "change over time" animation system.

Thank you for the confirmation.
#5
05/30/2009 (12:36 pm)
Marking as fixed.