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Particle effects in AFX or a particle program?

by Lukas Joergensen · in Arcane FX (Public) · 03/24/2009 (6:45 am) · 2 replies

Hi i were looking at the AFX and couldn't help wondering if it is build in AFX or Torque all those particle effects.. Like particles flying up surrounding a player or flying out of a players hand etc.. is this made in AFX or in some kind of particle making program? For example http://arcane-fx.com/afx_gallery/afx_gallery_scr.html http://arcane-fx.com/afx_gallery/gallery_pics/fb_tgea_a.jpg http://arcane-fx.com/afx_gallery/gallery_pics/mlf_c.jpg in the last one pleace notice how the particles cirkulate like in a tornado..

#1
03/24/2009 (7:00 am)
AFX uses the standard Torque particle system with a number of extensions.

AFX adds four special kinds of emitters (vector, disc, cone, and path) that add some control over where the particles start out at and how they move. It also adds some parameters for finer control over particle appearance such as more keyframes, and fading of shape, color, and alpha. You can also force emitters to use a predefined bounding box which can help with efficiency and sorting problems.

Other capabilities such as attaching particles to a player's hands, or circulating them in a tornado funnel are a byproduct of the rest of AFX which utilizes an advanced constraint system.

All examples of particles in AFX are created via script. There is no advanced particle making program.

#2
03/24/2009 (7:38 am)
Okay thanks for quick respond! This answered my question quite well