Blender DTS Exporter Warning / Other Stuff
by Jookia · in Artist Corner · 03/19/2009 (5:23 am) · 3 replies
The model file + Texture
I'm making a model for the online game 'Blockland' and I quickly replaced the gun model, but that's not important.
First problem..
Warning: bone node "Bone" (Blender Object:mountPoint) conflicts
with existing bone node name "Bone" (Blender Object:muzzlePoint) !
Changed name of bone node to: "Bone(1)"
I have no idea how to fix that.
Second problem, I need to use two LODs to see it in third person.
Third problem..
Add-Ons/Weapon_Gun.dts - Collision mesh names should start with Col or LOSCol, encountered 'Box0' in detail level 2
Add-Ons/Weapon_Gun.dts - Collision mesh names should start with Col or LOSCol, encountered 'Box1' in detail level 2
Add-Ons/Weapon_Gun.dts - Collision mesh names should start with Col or LOSCol, encountered 'Box2' in detail level 2
Add-Ons/Weapon_Gun.dts - Collision mesh names should start with Col or LOSCol, encountered 'Box3' in detail level 2
Add-Ons/Weapon_Gun.dts - Collision mesh names should start with Col or LOSCol, encountered 'Handle0' in detail level 2
Add-Ons/Weapon_Gun.dts - Collision mesh names should start with Col or LOSCol, encountered 'Handle1' in detail level 2
Add-Ons/Weapon_Gun.dts - Collision mesh names should start with Col or LOSCol, encountered 'Nozzle0' in detail level 2
Add-Ons/Weapon_Gun.dts - Collision mesh names should start with Col or LOSCol, encountered 'Nozzle1' in detail level 2
Add-Ons/Weapon_Gun.dts - Collision mesh names should start with Col or LOSCol, encountered 'Nozzle2' in detail level 2
Add-Ons/Weapon_Gun.dts - Collision mesh names should start with Col or LOSCol, encountered 'Nozzle3' in detail level 2
Add-Ons/Weapon_Gun.dts - Collision mesh names should start with Col or LOSCol, encountered 'Seperator' in detail level 2
Add-Ons/Weapon_Gun.dts - Collision mesh names should start with Col or LOSCol, encountered 'ShockerL' in detail level 2
Add-Ons/Weapon_Gun.dts - Collision mesh names should start with Col or LOSCol, encountered 'ShockerR' in detail level 2
Add-Ons/Weapon_Gun.dts - Collision mesh names should start with Col or LOSCol, encountered 'Box0' in detail level 2
Add-Ons/Weapon_Gun.dts - Collision mesh names should start with Col or LOSCol, encountered 'Box1' in detail level 2
Add-Ons/Weapon_Gun.dts - Collision mesh names should start with Col or LOSCol, encountered 'Box2' in detail level 2
Add-Ons/Weapon_Gun.dts - Collision mesh names should start with Col or LOSCol, encountered 'Box3' in detail level 2
Add-Ons/Weapon_Gun.dts - Collision mesh names should start with Col or LOSCol, encountered 'Handle0' in detail level 2
Add-Ons/Weapon_Gun.dts - Collision mesh names should start with Col or LOSCol, encountered 'Handle1' in detail level 2
Add-Ons/Weapon_Gun.dts - Collision mesh names should start with Col or LOSCol, encountered 'Nozzle0' in detail level 2
Add-Ons/Weapon_Gun.dts - Collision mesh names should start with Col or LOSCol, encountered 'Nozzle1' in detail level 2
Add-Ons/Weapon_Gun.dts - Collision mesh names should start with Col or LOSCol, encountered 'Nozzle2' in detail level 2
Add-Ons/Weapon_Gun.dts - Collision mesh names should start with Col or LOSCol, encountered 'Nozzle3' in detail level 2
Add-Ons/Weapon_Gun.dts - Collision mesh names should start with Col or LOSCol, encountered 'Seperator' in detail level 2
Add-Ons/Weapon_Gun.dts - Collision mesh names should start with Col or LOSCol, encountered 'ShockerL' in detail level 2
Add-Ons/Weapon_Gun.dts - Collision mesh names should start with Col or LOSCol, encountered 'ShockerR' in detail level 2
I'm making a model for the online game 'Blockland' and I quickly replaced the gun model, but that's not important.
First problem..
Warning: bone node "Bone" (Blender Object:mountPoint) conflicts
with existing bone node name "Bone" (Blender Object:muzzlePoint) !
Changed name of bone node to: "Bone(1)"
I have no idea how to fix that.
Second problem, I need to use two LODs to see it in third person.
Third problem..
Add-Ons/Weapon_Gun.dts - Collision mesh names should start with Col or LOSCol, encountered 'Box0' in detail level 2
Add-Ons/Weapon_Gun.dts - Collision mesh names should start with Col or LOSCol, encountered 'Box1' in detail level 2
Add-Ons/Weapon_Gun.dts - Collision mesh names should start with Col or LOSCol, encountered 'Box2' in detail level 2
Add-Ons/Weapon_Gun.dts - Collision mesh names should start with Col or LOSCol, encountered 'Box3' in detail level 2
Add-Ons/Weapon_Gun.dts - Collision mesh names should start with Col or LOSCol, encountered 'Handle0' in detail level 2
Add-Ons/Weapon_Gun.dts - Collision mesh names should start with Col or LOSCol, encountered 'Handle1' in detail level 2
Add-Ons/Weapon_Gun.dts - Collision mesh names should start with Col or LOSCol, encountered 'Nozzle0' in detail level 2
Add-Ons/Weapon_Gun.dts - Collision mesh names should start with Col or LOSCol, encountered 'Nozzle1' in detail level 2
Add-Ons/Weapon_Gun.dts - Collision mesh names should start with Col or LOSCol, encountered 'Nozzle2' in detail level 2
Add-Ons/Weapon_Gun.dts - Collision mesh names should start with Col or LOSCol, encountered 'Nozzle3' in detail level 2
Add-Ons/Weapon_Gun.dts - Collision mesh names should start with Col or LOSCol, encountered 'Seperator' in detail level 2
Add-Ons/Weapon_Gun.dts - Collision mesh names should start with Col or LOSCol, encountered 'ShockerL' in detail level 2
Add-Ons/Weapon_Gun.dts - Collision mesh names should start with Col or LOSCol, encountered 'ShockerR' in detail level 2
Add-Ons/Weapon_Gun.dts - Collision mesh names should start with Col or LOSCol, encountered 'Box0' in detail level 2
Add-Ons/Weapon_Gun.dts - Collision mesh names should start with Col or LOSCol, encountered 'Box1' in detail level 2
Add-Ons/Weapon_Gun.dts - Collision mesh names should start with Col or LOSCol, encountered 'Box2' in detail level 2
Add-Ons/Weapon_Gun.dts - Collision mesh names should start with Col or LOSCol, encountered 'Box3' in detail level 2
Add-Ons/Weapon_Gun.dts - Collision mesh names should start with Col or LOSCol, encountered 'Handle0' in detail level 2
Add-Ons/Weapon_Gun.dts - Collision mesh names should start with Col or LOSCol, encountered 'Handle1' in detail level 2
Add-Ons/Weapon_Gun.dts - Collision mesh names should start with Col or LOSCol, encountered 'Nozzle0' in detail level 2
Add-Ons/Weapon_Gun.dts - Collision mesh names should start with Col or LOSCol, encountered 'Nozzle1' in detail level 2
Add-Ons/Weapon_Gun.dts - Collision mesh names should start with Col or LOSCol, encountered 'Nozzle2' in detail level 2
Add-Ons/Weapon_Gun.dts - Collision mesh names should start with Col or LOSCol, encountered 'Nozzle3' in detail level 2
Add-Ons/Weapon_Gun.dts - Collision mesh names should start with Col or LOSCol, encountered 'Seperator' in detail level 2
Add-Ons/Weapon_Gun.dts - Collision mesh names should start with Col or LOSCol, encountered 'ShockerL' in detail level 2
Add-Ons/Weapon_Gun.dts - Collision mesh names should start with Col or LOSCol, encountered 'ShockerR' in detail level 2
About the author
#2
The name of each collision mesh should start with "col", otherwise you'll get a console warning when you load your dts shape in Torque. This warning is non-critical and can be safely ignored or disabled by commenting it out in the Torque source code if you prefer.
from:
http://www.jsgreenawalt.com/Blender-DTS-Exporter/documentation/dts-meshes/Collsion-meshes.html
Good luck!
03/19/2009 (12:38 pm)
The exact words were:The name of each collision mesh should start with "col", otherwise you'll get a console warning when you load your dts shape in Torque. This warning is non-critical and can be safely ignored or disabled by commenting it out in the Torque source code if you prefer.
from:
http://www.jsgreenawalt.com/Blender-DTS-Exporter/documentation/dts-meshes/Collsion-meshes.html
Good luck!
#3
03/20/2009 (1:59 am)
Okay, I don't know how to use a box convex and blender, I can't find it. I fixed the first one, but how the hell do I use one LOD for 1st/third person?
Torque 3D Owner RealmX