Free Bunker
by J L · in Combat Starter Kit · 03/17/2009 (11:14 am) · 7 replies
Here is my first attempt at a bunker in Constuctor. Do with it as you feel. If anyone wants to slap a good texture on it and share feel free to do so.
CSX Format
www.mediafire.com/?sharekey=4da9e6ef9d7c11c76e7203eb87368129d552191b783dc8755be6...
CSX Format
www.mediafire.com/?sharekey=4da9e6ef9d7c11c76e7203eb87368129d552191b783dc8755be6...
About the author
#3
This was a really good first model tho. My observations are just that. :-) meant to help.
03/17/2009 (6:38 pm)
The bunker looks really good. I'm not much of a modeler, but the doorway would be a whole bunch less polys if you use csg subtraction instead of makeing a whole bunch of small boxes. The entry floor could have been one solid box as well instead of a bunch of small boxes. This was a really good first model tho. My observations are just that. :-) meant to help.
#4
03/17/2009 (7:25 pm)
I did a csg subtract, I used an archway, I dont know why other then the fact it could be the because since it is an archway is why there is all those boxes im not sure.
#5
Those can all be replaced by one brush. Or you could extrude the face of the brush behind them to fill the area. Everyone one of those squares will get broken down into at least two triangles at export, which can add up if you have a bunch of little brushes.
There's nothing wrong with lots of brushes, but you will find yourself wanting to optimize a more highly detailed Interior. You'll learn these little things over time, so it's all good -- keep at it!
03/17/2009 (10:23 pm)
Sometimes the Subtract operation gets a little too carried away, especially when you use irregularly shaped brushes. You can somewhat obviate that by manually slicing instead of subtracting -- but that's a bit tedious at times. I would suggest that when you run into a similar situation when you have a whole bunch of little brushes that fit a square sized area like those highlighted in this screenshot:
Those can all be replaced by one brush. Or you could extrude the face of the brush behind them to fill the area. Everyone one of those squares will get broken down into at least two triangles at export, which can add up if you have a bunch of little brushes. There's nothing wrong with lots of brushes, but you will find yourself wanting to optimize a more highly detailed Interior. You'll learn these little things over time, so it's all good -- keep at it!
#6
03/18/2009 (5:40 am)
Okay, thanks for the tip.
Associate Michael Hall
Distracted...
CSX is the Constructor scene format
CLX is the lighting info file for the scene