Game Development Community

SketchUp?

by Patrick Shaw · in Collada Test · 03/17/2009 (7:00 am) · 6 replies

Hi all,
I decided to test out exporting Collada files from SketchUp. I created a box, applied a material, tried following the directions from the "Collada Overview" document. When I try to load the file in Torque Collada Test, I get the following message:

[Win32FileSystemChangeNotifier::internalAddNotification] : failed on [C:\Torque\Torque Collada Test 1.0\scriptsAndAssets\data\shapes\collada\sketchUp_box\models] [3]
Failed to create resource: [scriptsAndAssets/data/shapes/collada/sketchUp_box/models/sketchUp_box.dae]
TSStatic::onAdd: unable to load shape: scriptsAndAssets/data/shapes/collada/sketchUp_box/models/sketchUp_box.dae
tools/missionEditor/scripts/editors/creator.ed.cs (296): Register object failed for object (null) of class TSStatic.

Has anyone else tried export from SketchUp yet?

#1
03/17/2009 (3:24 pm)
Hi Patrick,

There's currently an issue with loading files from inside zip archives. For now, just unzip the kmz file (using WinZip or similar) and all should work fine.
#2
03/18/2009 (6:44 am)
Chris,
Thanks. My test box now loads, but the texture is all grey. Is this related to the transparency being inverted on the texture (not the material) or something else?
#3
03/18/2009 (7:10 pm)
The colour wouldn't be related to the Sketchup transparency bug, no.

What does the generated materials.cs file look like? Any warnings/errors in the console log?

Feel free to email the model (kmz) that is causing the problem and I'll take a look.
#4
03/19/2009 (5:50 am)
The first time the model is loaded, I get the following error:

Setting <transparent> "opaque" attribute to RGB_ZERO for material_0_1_0-effect <effect>

Note: I've noticed that sometimes if save and reload the mission file, the box isn't grey, but is instead covered by the "missing material" texture.

I can't find your email address. Here's the exported collada file:
Sketchup Box

Thanks!
#5
03/19/2009 (3:18 pm)
Hi Patrick,

Google says I have insufficient privileges to access that file. My email is in my profile.
#6
10/07/2009 (12:34 pm)
I am also using sketchup and created an entire city here are my steps used.

1. went to google earth and took a snapshot of an entire city
2. layed out the snapshot as a texture in sketchup
3. made all buildings
4. made components
5. saved
6. exported using .kmz to the art folder in my project
- first problem (would crash when importing
7. my solution was first shrinking the entire file in sketchup because they imported way to large.
then i seperated the components into eight parts.and imported each one.
8. now i have an extremely huge city imported onto the game world and it looks awesome so far.