Game Development Community

iPhone OS 3.0

by Ronald Ian Bantayan · in iTorque 2D · 03/16/2009 (4:01 pm) · 33 replies

Well, it's coming tomorrow. Rumors have it that Apple is finally giving us copy & paste, and other new features/bug fixes.
In development terms, are we expecting any big changes with how iTGB works with the iPhone 3.0 SDK?
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#21
03/18/2009 (1:21 pm)
@Eaymon iTGB is a source based distribution. Adding support for this is as simple as writing your own module with the correct api's. Unlike other game engines you don't have to wait for the creators to add support for it .



#22
03/18/2009 (1:29 pm)
@Bret - That has often been a feature to trumpet and defend. A lot of critics think we take the stance of "You have the source, so you can fix the bugs."

This is not really the case. While it's true you can go ahead begin integrating 3.0 stuff, we are still going to start working on compatibility and adding as many features as we can.
#23
03/18/2009 (2:50 pm)
@Michael

Yes that'd be great. I'd personally rather see you guys focusing on performance enhancements as those are the ones that require very high skill and knowledge about TGB. Integrating micro-transactions support into iTGB itself is much lower than performance enhancements IMO.

#24
03/18/2009 (2:54 pm)
@Bret, yes it is and i know i could write my own module, but if I'm having to code directly to the source

cool, i agree we are quite a way from a solid 3.0 released to the public. i have been dying to have bluetooth functionality for ages.... can't wait to see how we can utilize this and full sized controllers for your iphone.. (imagine plugging in a 'nunchuck controller' for a right or left hand for more functionality...)
#25
03/18/2009 (3:00 pm)
I don't see external controllers, beyond keyboards, being much of a hit. The iPhone isn't your home console ;)
You couldn't make a game that relied on the existence of games, but you could add support for them.
#26
03/18/2009 (3:04 pm)
Yeah, 3.0 is still beta at this point, and although I don't believe Apple will be making any further significant changes, compatibility is priority one.

I'm not sure if you guys are big console gamers, but Capcom recently had itself a little bit of controversy because of how it handled DLC (downloadable content).

A few days after Resident Evil 5's release, they announced new multiplayer game modes, but players would have to put in an additional $5 for it. This caused a lot of anger within the community because they felt it should have been part of the full game, rather than having to pay for it extra. Capcom's reasoning is the additional content is outside of the prjected budget for the retail price of $59.99.

Point is, with new technologies come new caveats, and hopefully, developers use microtransactions in a responsible manner, and not nickel & diming customers, while at the same time being able to turn a profit.

End of rant. :)
#27
03/18/2009 (3:19 pm)
Releasing something as complex as a multiplayer mode days after release of the game itself? That is pure evil. Releasing some new graphics, characters and game modes after some time (to at least make it seem like they have worked) is OK.

The expression for the negative side of the practice nowadays is "horse armour".

For a strategy game, I think this is perfect for whole campaigns to be sold. Single units/pieces of clothing is not a model that sits well with me. Making a complete product and splitting it up right at the beginning to microdrain the customer is not the way to do it.
#28
03/18/2009 (4:14 pm)
*sigh* GG *sigh* Now 3.0 is upon us by summer and still no signs of 1.2.

Focus on performance enhancements first as promised in 1.0, before worrying about these new sets of features.
#29
03/18/2009 (4:32 pm)
@Ee - I've been posting information about this lately.
#30
03/18/2009 (9:54 pm)
@Ronny

Ha! I bitterly remember that Oblivion DLC. There are some who predict the App Store will be cluttered with games that nickel and dime customers, ending the golden era of $0.99 games with free updates. Pocket God, for example, has weekly updates, Lux DLX has user-generated maps, and recently iDracula just had a HUGE update, with new levels and game modes-- all for free. Will all this end with the new microtransaction APIs? .. .
#31
03/18/2009 (10:59 pm)
Ronald: I don't think it will end.
But it will surely change and I think its a good thing actually in common.
There are naturally also black sheeps. On the top of that list, I assume to find EA once again, at least their sims announcement made it pretty obvious that they intend to missuse the system to its best and I guess they are also backed up by apple. At worst sims will be the first "premium title" ...
#32
03/19/2009 (1:46 am)
@Marc:

EA has been doing just that in the markets they monopolize for a very long time now. These new set of APIs will simply make it easier for them to exploit the App Store market .. . what a shame.
#33
03/19/2009 (2:36 am)
EA will be EA. Just hoping there aren't indies who actually look up to EA ;)

I think people might eventually start to be more wary about buying anything which potentially could have DLC, afraid of having to pay for every damn update. Of course, actual code updates will still remain free to all who bought the games. The good guys will be prominent, and people will flock to them.
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