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Won't Start

by Jon Reesman · in RTS Starter Kit · 03/15/2009 (7:42 pm) · 14 replies

When I try and start up a mission, nothing happens. I am Using TGE 1.5.2 so the update isn't necessary. Can anyone help me?
Jon

#1
03/15/2009 (7:59 pm)
A good place to start would be the console.log from the same folder as the EXE. And what is nothing happens? as in you click the PLAY button and it just sits there as if you did NOT click play? Or nothing happens as in it starts to load up, and just sit there?
#2
03/16/2009 (6:11 am)
After I select the mission, I go down to press "Load mission", then nothing happens.
#3
03/16/2009 (9:47 am)
And the console.log? When you read the log file can you see anything suspicious? What about changes you may have made recently to any of the files?
#4
03/16/2009 (10:06 am)
If nothing shows in the console.log then double check that the "Load Mission" button is linked to the correct start mission command, then make sure the start mission function is looking for the correct mission filepath.

And to echo what Caylo has said, "What about changes you may have made recently to any of the files?"
#5
03/16/2009 (5:25 pm)
Here Is the console.log. It has something to do with the gui, but I don't know how to fix it.
*** LOADING MISSION: starter.rts/data/missions/frenzy.mis
*** Stage 1 load
*** Stage 2 load
Executing starter.rts/data/missions/frenzy.mis.
*** Mission loaded
starter.rts/client/ui/startMissionGui.gui (146): Unable to instantiate non-conobject class RTSConnection.
Set::add: Object "ServerConnection" doesn't exist
starter.rts/client/ui/startMissionGui.gui (148): Unable to find object: '0' attempting to call function 'setConnectArgs'
starter.rts/client/ui/startMissionGui.gui (149): Unable to find object: '0' attempting to call function 'setJoinPassword'
starter.rts/client/ui/startMissionGui.gui (150): Unable to find object: '0' attempting to call function 'connectLocal'
Could not locate texture: starter.rts/client/ui/mainMenu/startgame
Could not locate texture: starter.rts/client/ui/mainMenu/joingame
Could not locate texture: starter.rts/client/ui/mainMenu/viewDemo
Could not locate texture: starter.rts/client/ui/mainMenu/options
Could not locate texture: starter.rts/client/ui/mainMenu/about
Could not locate texture: starter.rts/client/ui/mainMenu/quit
Exporting client prefs
creating path starter.rts/client/prefs.cs
Exporting client config
creating path starter.rts/client/config.cs
Exporting server prefs
creating path starter.rts/server/prefs.cs
creating path starter.rts/server/banlist.cs
Exporting client prefs
creating path common/client/prefs.cs
Exporting server prefs
creating path common/server/prefs.cs
creating path common/server/banlist.cs
Shutting down the OpenGL display device...
Cleaning up the display device...
Killing the texture manager...
Clearing the current AGL context...
Clearing the current drawable...
Deleting the rendering context...
#6
03/16/2009 (8:43 pm)
The first error

starter.rts/client/ui/startMissionGui.gui (146): Unable to instantiate non-conobject class RTSConnection.

stands out. RTSConnection is most definitely a conobject class. It's defined in the engine that way. Yet the error message is saying it's not.
#7
03/16/2009 (9:47 pm)
Just to clarify, it seems like something in the engine (the C++) is whacked. Not in a TorqueScript .cs or .gui file.
#8
03/17/2009 (9:38 am)
Quote:starter.rts/client/ui/startMissionGui.gui (146): Unable to instantiate non-conobject class RTSConnection.
That looks to me like the engine didn't compile with the RTSConnection class added to it or you're trying to use an old executable that doesn't have the engine changes.
#9
03/17/2009 (6:06 pm)
Also, I wonder what you mean by
Quote:I am Using TGE 1.5.2 so the update isn't necessary.
Are you using the 1.5.2 version of the RTS-SK, the downloadable package?
#10
03/17/2009 (7:40 pm)
No, im using Torque 1.5.2.
Here is a quote from the RTS Starter Kit Documentation:

Quote:NOTE: Since the current official download is updated to TGE 1.5.2, this procedure is no longer necessary, beeing here just for reference, or specifc cases/needs Contents
#11
03/17/2009 (10:32 pm)
Quote:Novack: Are you using the 1.5.2 version of the RTS-SK, the downloadable package?
Quote:Jon Reesman: No, im using Torque 1.5.2.

To clarify: are you using the executable in the RTS kit package or the TGE 1.5.2 SDK executable?
#12
03/18/2009 (6:32 am)
Im using the Torque 1.5.2 SDK executable.
#13
03/18/2009 (7:01 am)
You need to use the RTS Kit executable. There are a lot of C++ changes.
#14
03/18/2009 (5:23 pm)
Thank you! I'm still new to Torque. I thought that the RTS executable debugged the engine. Sorry to cause a problem.