Won't Start
by Jon Reesman · in RTS Starter Kit · 03/15/2009 (7:42 pm) · 14 replies
When I try and start up a mission, nothing happens. I am Using TGE 1.5.2 so the update isn't necessary. Can anyone help me?
Jon
Jon
#2
03/16/2009 (6:11 am)
After I select the mission, I go down to press "Load mission", then nothing happens.
#3
03/16/2009 (9:47 am)
And the console.log? When you read the log file can you see anything suspicious? What about changes you may have made recently to any of the files?
#4
And to echo what Caylo has said, "What about changes you may have made recently to any of the files?"
03/16/2009 (10:06 am)
If nothing shows in the console.log then double check that the "Load Mission" button is linked to the correct start mission command, then make sure the start mission function is looking for the correct mission filepath.And to echo what Caylo has said, "What about changes you may have made recently to any of the files?"
#5
03/16/2009 (5:25 pm)
Here Is the console.log. It has something to do with the gui, but I don't know how to fix it.*** LOADING MISSION: starter.rts/data/missions/frenzy.mis *** Stage 1 load *** Stage 2 load Executing starter.rts/data/missions/frenzy.mis. *** Mission loaded starter.rts/client/ui/startMissionGui.gui (146): Unable to instantiate non-conobject class RTSConnection. Set::add: Object "ServerConnection" doesn't exist starter.rts/client/ui/startMissionGui.gui (148): Unable to find object: '0' attempting to call function 'setConnectArgs' starter.rts/client/ui/startMissionGui.gui (149): Unable to find object: '0' attempting to call function 'setJoinPassword' starter.rts/client/ui/startMissionGui.gui (150): Unable to find object: '0' attempting to call function 'connectLocal' Could not locate texture: starter.rts/client/ui/mainMenu/startgame Could not locate texture: starter.rts/client/ui/mainMenu/joingame Could not locate texture: starter.rts/client/ui/mainMenu/viewDemo Could not locate texture: starter.rts/client/ui/mainMenu/options Could not locate texture: starter.rts/client/ui/mainMenu/about Could not locate texture: starter.rts/client/ui/mainMenu/quit Exporting client prefs creating path starter.rts/client/prefs.cs Exporting client config creating path starter.rts/client/config.cs Exporting server prefs creating path starter.rts/server/prefs.cs creating path starter.rts/server/banlist.cs Exporting client prefs creating path common/client/prefs.cs Exporting server prefs creating path common/server/prefs.cs creating path common/server/banlist.cs Shutting down the OpenGL display device... Cleaning up the display device... Killing the texture manager... Clearing the current AGL context... Clearing the current drawable... Deleting the rendering context...
#6
stands out. RTSConnection is most definitely a conobject class. It's defined in the engine that way. Yet the error message is saying it's not.
03/16/2009 (8:43 pm)
The first errorstarter.rts/client/ui/startMissionGui.gui (146): Unable to instantiate non-conobject class RTSConnection.
stands out. RTSConnection is most definitely a conobject class. It's defined in the engine that way. Yet the error message is saying it's not.
#7
03/16/2009 (9:47 pm)
Just to clarify, it seems like something in the engine (the C++) is whacked. Not in a TorqueScript .cs or .gui file.
#8
03/17/2009 (9:38 am)
Quote:starter.rts/client/ui/startMissionGui.gui (146): Unable to instantiate non-conobject class RTSConnection.That looks to me like the engine didn't compile with the RTSConnection class added to it or you're trying to use an old executable that doesn't have the engine changes.
#9
03/17/2009 (6:06 pm)
Also, I wonder what you mean byQuote:I am Using TGE 1.5.2 so the update isn't necessary.Are you using the 1.5.2 version of the RTS-SK, the downloadable package?
#10
Here is a quote from the RTS Starter Kit Documentation:
03/17/2009 (7:40 pm)
No, im using Torque 1.5.2.Here is a quote from the RTS Starter Kit Documentation:
Quote:NOTE: Since the current official download is updated to TGE 1.5.2, this procedure is no longer necessary, beeing here just for reference, or specifc cases/needs Contents
#11
To clarify: are you using the executable in the RTS kit package or the TGE 1.5.2 SDK executable?
03/17/2009 (10:32 pm)
Quote:Novack: Are you using the 1.5.2 version of the RTS-SK, the downloadable package?
Quote:Jon Reesman: No, im using Torque 1.5.2.
To clarify: are you using the executable in the RTS kit package or the TGE 1.5.2 SDK executable?
#12
03/18/2009 (6:32 am)
Im using the Torque 1.5.2 SDK executable.
#13
03/18/2009 (7:01 am)
You need to use the RTS Kit executable. There are a lot of C++ changes.
#14
03/18/2009 (5:23 pm)
Thank you! I'm still new to Torque. I thought that the RTS executable debugged the engine. Sorry to cause a problem.
Torque 3D Owner Caylo Gypsyblood