Game Development Community

After Export facing problem in max

by Manas Ghosh · in Artist Corner · 03/15/2009 (2:40 am) · 6 replies

hi Everyone,

I am facing some problem in3dsmax
when i exported the file.After that
in max when i am transform or scale the mesh
its not working.
so anybody can tell about this problem?

Thanks
Manas

#1
03/15/2009 (7:26 am)
Transforms are stored on top of your model data like a modifier which adjusts the underlying data. Because it sits like this, when the exporter reads the actual model data, it misses these transform modifications because it only looks at the models physical data. Hence why scale and rotation values sometimes never really kick in no matter how hard you might wish or scream at the exporter :)

The solution to this is to do what is called "Resetting the Transform". This can be done multiple ways in whatever 3D application that you are using, but the most common method is via what is called the "box trick". The Box Trick simply involves creating a new box in your scene (usually from the top viewport, but whatever really forces the model that you create to respect your 3D apps world coordinates), then you attach/merge in your good model data (the one you applied your scale or rotate to that doesn't want to export right). This forces your game model to have its transform modifications collapsed down to its vertex data. Lastly you simply need to delete the original Box model data.

I hope that this helps.
#2
03/16/2009 (12:08 am)
hi Logan,

now its working
thanks for the suggustion.

#3
03/31/2009 (12:47 am)
Hello,

While exporting from Max 2009, I got an error as "No bounding Box found"...Any workarounds for this?

Thanks..
#4
03/31/2009 (1:23 am)
1. have you select the object when you are exporting?
2. check layers may be its hide in the layers.
3. is object animatable?if its not then collapse to by right click
and convert into editable mesh
#5
03/31/2009 (7:49 am)
@Kartik

Please take some time to read the documentation provided by GarageGames, it will do you wonders with regards to avoiding problems with the error checking with the exporter (such as you are seeing).

Also a simple search on the site would also pull up a solution to your answer which has been covered numerous times before.
#6
03/31/2009 (8:50 pm)
Thanks Logan... The search came up with a lot of info about this particular error. I will spend a few days trying to make this work out and get back if there are any more problems.