Game Development Community

Collada for TGE, TGEA

by Gary Roberson · in Collada Test · 03/12/2009 (7:01 pm) · 16 replies

Will there be Collada support for owners of TGE or TGEA.

#1
03/30/2009 (2:06 pm)
I second that.
#2
03/30/2009 (2:56 pm)
Thanks Stefana, I'm glad to hear I'm not alone in this!
Not that it matters much, if you can program, you can program!
But your name sounds cofusiing! Are you male or female?
I'm only asking out of curiosity!
#3
03/30/2009 (8:46 pm)
tge and tgea are no longer being updated. They may get some bug fixes, but that's it, so the answer would be no, unless you code it in yourself.
#4
04/01/2009 (3:27 pm)
Are you an employee of Garage Games, Mr. Rowley?
How do you know the answer to this question?
#5
04/01/2009 (4:02 pm)
Quote:tge and tgea are no longer being updated. They may get some bug fixes, but that's it, so the answer would be no, unless you code it in yourself.

Pretty much spot on. TGE is EOL, and there has not been talk of a TGEA update past 1.8.1. Torque 3D is our new flagship engine.

If you want Collada support, you will need to come up with your own solution or use Torque 3D.

Mike knew the answer because he has been following our Torque 3D blogs religiously. Attended a few IRC Hours too, right?

#6
04/01/2009 (4:35 pm)
Quote:Mike knew the answer because he has been following our Torque 3D blogs religiously. Attended a few IRC Hours too, right?
Yup. All the answers are in the employee blogs and on the forum. Anyone following the progress over the past few months would know the answer.

Edit to add:

There has been talk about a "Possible"... bug fix for tgea, but....well...it wasn't a promise, and in the context given, I wouldn't expect it.


#7
04/05/2009 (2:50 am)
Hello,

Why would it be hard to offer the Collada support for TGEA 1.8.1?

The collada demo that is offered showing collada in Torque 3D is actually the collada loader running on TGEA 1.8.1 correct? There is a post on the net somewhere that states that GG had been testing the col loader in 1.8.1 for some time to get it near 100% ready before it went into T3D.

At least that is what I gathered.. I loaded the collada test with OsaKit which looks to be tgea 1.8.1. If so, you already have tgea 1.8.1 with collada support!

http://i44.tinypic.com/20sizpe.jpg

Chris
#8
04/05/2009 (11:14 am)
xGamer

they want everyone under one code base and thats T3D its why TGEA will get nothing but bug updates they want everyone to try to move to T3D and allot already have. i have to agree having everyone on the same code base will be a big +++. ones that don't want to go over to T3D because it cost to much or what ever it is they have lots of resources already at there hand if they need it. people will continue to add more TGEA and TGE resources for many more years to come.
#9
09/12/2009 (10:31 pm)
i was really hoping i would be able to use collada ... i would love to be able to get t3d , but even with the upgrade discount it's just insanely expensive in this economy ( it costs 3X more than what i paid for TGEA - after discount! ) - at least thats the pre-order price .. who knows what it will be a year from now.
#10
09/14/2009 (1:20 am)
OK survey time guys. For those TGE owners out there that want collada support for their engine, respond to this thread.

1. which version of Torque do you own (TGE, TGEA, both)?
2. do you have plans of purchasing T3D ?
3. if collada for tge, tgea were made available, would you pay for it
4. if so how much ($20, $50, $75, $100)
#11
09/14/2009 (11:45 am)
What would the licensing requirements be to publish such a tool, assuming it uses the dtsSDKPlus library that's included with TGE? Would an Indy license allow that?
#12
09/16/2009 (9:59 pm)
TGEA 1.8 and TGE ( so both )

i wont be getting t3d until the prices drops ALLOT ( and i mean the pro version , their is no advantage of going to the basic when you already have TGEA )

collada for tge/tgea i would pay $75 , perhaps more depending on the functionality .. not much more as it's really a plug in and the way the community is , if it's too expensive , someone will just write their own.
#13
09/18/2009 (1:44 pm)
I Agree, I may have to switch engines unless price drops. I already bought tgea and tge ... both are going to be crap... GG needs to do something about their price... They are just going to be like any other game engine company after awhile it looks like.... Get ready indies... we will soon be screwed I think.

heres the scenerio as I see it..

GG: Oh its pricy yes.. but look at all the features...
Me: Who cares all it is, is TGEA with more stuff in the engine added for better effects...
GG: No we have redone everything
Me: Why if TGEA was great, are you calling it crap?
GG: No TGEA is a fully functional engine which we are proud of.
Me: Then why didnt you just update the source and add in the extra effects you coded in and just call it an update?
GG: Because we are getting to be a bigger company and popular so we know that even though half of you wont buy it, half of you will which will make us alot more money if we charge more per lisc, instead of the regular price which would be 3x as low as we know we can get outa you people. so we jumped it up 3x as much concidering we know you already bought tgea... we know a chunk full of you people can afford it.
Me: So your not sticking with the statement of you guys caring about the individual indie...

Im sorry if my opinion is one sided and may only speak for myself, but I do find it horrible the way that T3D was rolled out. I dont care if there was 50 people working on the project of t3d, we didnt ask for that or ask for you to quit giving us updates on a product that we paid for already. Pretty soon Unreal is going to have a bigger base of customers I think because the price of the next engine after t3d will be a couple grand... might as well go all out after that eh? Im sorry, im just not happy with this whole thing. Well lets all dig into our pockets once again, it wont be the last time cause if you have not noticed with the trend... the prices keep going up and up, just wait till they are 2000 for T3DA Torque 3d Advanced.... yes thats a joke but I could see it.

Anyways, End of conversation
#14
09/18/2009 (2:29 pm)
I too would be interested in Collada for TGEA. Even willing to help out with the intigration.

There is no way i will be able to afford T3D, just to rich for my blood.

There is another tool in the T3D i would like to see in TGEA or a tool/plugin/kit for TGEA for, and that is the Road and River tool. that would be great asset for TGEA.
#15
09/21/2009 (9:07 am)
The amount of time (full-time, weeks) it would take to implement this would make it worthwhile to just invest the money in T3D.
#16
09/21/2009 (11:03 pm)
If my two cents are worth anything (which in this economy i'm thinking not, lol) I haven't purchased my license yet, I will when I get my tax returns, along w/ the Game Mechanics Kit, and a couple of other add0ons, here's the way I see it. I can buy TGEA for $300, and make some pretty damn good 3D games that are pretty much only limited by my imagination and my technical abilities. Find another engine that comes close to the amount of polish, accessibility, ease of use, and over all finesse of TGEA for that price. You won't. Then I come to find out that T3D wil be the new flagship, and the price is pretty high...whatever. If I'm that serious, and I get that good at game design, which I'm sure I will, then I'll be more than glad to pay for T3D, as i see it as an investment in myself. If i'm not getting some sort of return on the products I make w/ TGEA, then obviously im not skilled enough to warrant purchasing a higher-end engine. That's just the way I see it... GG has been pivotal in many indies' development, and have been giving away great software for basically peanuts.