Game Development Community

Exporting Lighting in Constructor

by Alex Riggen · in Artist Corner · 03/11/2009 (6:51 pm) · 1 replies

How do you import your lighted interior from Constructor into the Torque Engine? I've lighted my interior the way I wanted in Constructor but when I export to .dif and import it into Torque the interior has none of the lights I've created and is just shaded to match the ambient light in Torque. If I turn down the ambient lighting it still doesn't have the right lighting. How do I export a .dif that has the proper lighting and should I judge how the lighting will look from the mipmapped preview mode or the dynamic preview mode?

Thanks!
Alex

#1
03/11/2009 (8:01 pm)
make sure you save it as a csx, and close the model and reopen it and make sure the lights remain. if you save it as a map, it changes the light settings and can be a PITA. that should help your disappearing light issue. Also make sure it hits another object(like a wall) so you can confirm its position.