GlowBuffer - Resizing glow texture
by James Laker (BurNinG) · in Torque Game Engine Advanced · 03/11/2009 (2:52 am) · 2 replies
Can someone explain why this happens? The texture I'm using is a simple 2x2 pixel texture. So why would it want to resize it too whatever the screen resolution is? This causes my ships engines to not display for a moment after spawn and just looks bad.
#2
03/11/2009 (8:09 am)
Aaah okee... makes sense now. Quick and dirty way is to just Fade my ships in then ;)
Torque Owner Stefan Lundmark
It should be the same size as your screen resolution, because it's a screen-based effect. It uses *your* 2x2 texture and maps it onto another, which is the one that is resized. Just like SSAO, motion blur, etc. If your glow texture doesn't show up, then the problem is somewhere else.