Make brushes from static mesh
by Michael Shah · in Constructor · 03/10/2009 (9:27 am) · 6 replies
Hello,
I'm having a problem where when I import a static mesh, it has no brushes at all. This causes a problem because then I am not able to export my object as a .dif. I've tried to add in a cube and export my two objects, but then my static mesh doesn't show up and I just get a cube with a huge bounding box where my object should be.
Any help with getting static meshes into Torque? My object looks fine, and is textured and everything in constructor.
I'm having a problem where when I import a static mesh, it has no brushes at all. This causes a problem because then I am not able to export my object as a .dif. I've tried to add in a cube and export my two objects, but then my static mesh doesn't show up and I just get a cube with a huge bounding box where my object should be.
Any help with getting static meshes into Torque? My object looks fine, and is textured and everything in constructor.
About the author
Uses Torque for Research
#2
03/11/2009 (6:19 am)
I believe the big box surrounding my mesh is the actual bounding box from the DTS. I just don't understand why my objects cannot be viewed in torque when I export them from constructor as a .dif. The .dts files seem to appear fine in constructor. Any other ideas on how to create brushes from my imported static meshes?
#3
03/11/2009 (9:48 am)
@Michael - How did you create the DTS? If it was with 3dsmax, I can take a look at it.
#4
03/11/2009 (10:01 am)
I created it using Blender.
#5
03/11/2009 (1:30 pm)
@Michael - it must be something in that exporter, I don't see this behavior with DTS's that are exported from Max and Milkshape. I may be able to take a look at the DTS itself, if you want to send it, but it would have to wait in the queue behind quite a bit more items I am working on.
#6
Thanks for your help. I have gotten around the problem by just making a dts, and then making another .dif as a collision object.
Process:
Export mesh from blender as .dts
Create a simple object in torque in constructor
Position objects at same location, and hide simple object and I have my collision.
03/30/2009 (8:29 am)
Hi Jaimi,Thanks for your help. I have gotten around the problem by just making a dts, and then making another .dif as a collision object.
Process:
Export mesh from blender as .dts
Create a simple object in torque in constructor
Position objects at same location, and hide simple object and I have my collision.
Associate Jaimi McEntire
King of Flapjacks