Alt-Tab or Worse, the Windows key
by Netwyrm · in Constructor · 03/08/2009 (9:04 am) · 5 replies
Hi. The problem I run into frequently is hitting the Windows key, causing that darned menu to popup when in Constructor. When I un-key the menu, Constructor comes back without the upper bar containing the menus.
I can save by using the Ctrl-S command, but then have to Ctrl-Alt-Del and crash out Constructor.
Is there a way to get the menu bar back? The same thing happens if I Alt-Tab in and out.
Thanks to anyone who knows how to get around this. I'm in XP, and believe I have the latest version of Constructor installed.
I can save by using the Ctrl-S command, but then have to Ctrl-Alt-Del and crash out Constructor.
Is there a way to get the menu bar back? The same thing happens if I Alt-Tab in and out.
Thanks to anyone who knows how to get around this. I'm in XP, and believe I have the latest version of Constructor installed.
About the author
My adventures in T3D are chronicled at http://www.worldofantra.com. Please be aware the subject is sword-and-sorcery, and the occasional bloody or bare body part may be in scope.
#2
I'd always assumed it was like Blender--written for a common reference platform and not to a "native" GUI.
Maybe my question should be... where is windowed mode to be found? I'll have to look when I get home tonight. Thanks for the reply, at least I know what I'm looking for now.
03/09/2009 (12:26 pm)
When Constructor launches for me, it has always gone into full screen mode... I didn't know it had a windowed mode... double-click the alias on my desktop, then screen goes dark for a moment, then the interface appears, corner to corner. I'd always assumed it was like Blender--written for a common reference platform and not to a "native" GUI.
Maybe my question should be... where is windowed mode to be found? I'll have to look when I get home tonight. Thanks for the reply, at least I know what I'm looking for now.
#3
03/09/2009 (1:55 pm)
hmm - I wonder if that changed between versions, or if I somehow changed it and just don't remember. I'll post the pref when I get home, I don't recall seeing a way to change it from the menu, but it may be that I'm just not seeing it.
#4
$pref::Video::fullScreen = "0";
$pref::Video::windowedRes = "800 600";
03/09/2009 (4:01 pm)
in common/client/prefs.cs:$pref::Video::fullScreen = "0";
$pref::Video::windowedRes = "800 600";
#5
1) Locate Constructor shortcut on desktop
2) Get Info, properties to original
3) locate common/client/prefs.cs
4) Change values
5) Save file
6) Launch Constructor
7) Full screen
8) common/client/prefs.cs has reverted
Repeat. Doubt sanity. Uninstall Constructor (noooooooooo!)
Download TorqueConstructor_Win_1_0_3.exe from account folder again. Go hunting for the patch for 1.0.5 as I know there is a newer version. Finally locate it in the Q&A in TDN for Constructor. Why? Why isn't this in the place to look for new releases and downloads, the account folder? It's slightly mental that this fairly fundamental Torque tool is split up across versions and directories.
But I digress.
Here's where I realize where I must have broken it originally. See, I'm a Mac user, have been exclusively for nearly fifteen years. Our copy doesn't work like Windows copy does, at all. I had downloaded the patch when I stumbled across it six months ago when I first started with Torque... on a PC for the first time. I dragged the 1.5 patch INTO the Constructor folder as I interpreted the instructions. But not ON the CONTAINING folder... so the files weren't replaced, or were only partially replaced... and somehow wound up with a perfectly working version of Constructor*, locked into fullscreen mode, that couldn't be turned off, even by editing the preferences file...
Now, with more experience (i.e., having finally twigged to the distinction in what Windows users expected when they said copy a file--put it on the containing folder--as opposed to how Mac users copy a file--put it IN the specified folder...) I have a windowed Constructor whose title bar reports the version number (something which I obviously could not see before).
Thanks Jaimi... I had this other problem, but your response informed me it was at least not supposed to be that way by design :)
*OK, the prefabs didn't work either. I just assumed I wasn't using them correctly, and their use would become clear at a later date.
**Stop laughing at me now. The post is over. :)
03/09/2009 (10:38 pm)
It must be me... 1) Locate Constructor shortcut on desktop
2) Get Info, properties to original
3) locate common/client/prefs.cs
4) Change values
5) Save file
6) Launch Constructor
7) Full screen
8) common/client/prefs.cs has reverted
Repeat. Doubt sanity. Uninstall Constructor (noooooooooo!)
Download TorqueConstructor_Win_1_0_3.exe from account folder again. Go hunting for the patch for 1.0.5 as I know there is a newer version. Finally locate it in the Q&A in TDN for Constructor. Why? Why isn't this in the place to look for new releases and downloads, the account folder? It's slightly mental that this fairly fundamental Torque tool is split up across versions and directories.
But I digress.
Here's where I realize where I must have broken it originally. See, I'm a Mac user, have been exclusively for nearly fifteen years. Our copy doesn't work like Windows copy does, at all. I had downloaded the patch when I stumbled across it six months ago when I first started with Torque... on a PC for the first time. I dragged the 1.5 patch INTO the Constructor folder as I interpreted the instructions. But not ON the CONTAINING folder... so the files weren't replaced, or were only partially replaced... and somehow wound up with a perfectly working version of Constructor*, locked into fullscreen mode, that couldn't be turned off, even by editing the preferences file...
Now, with more experience (i.e., having finally twigged to the distinction in what Windows users expected when they said copy a file--put it on the containing folder--as opposed to how Mac users copy a file--put it IN the specified folder...) I have a windowed Constructor whose title bar reports the version number (something which I obviously could not see before).
Thanks Jaimi... I had this other problem, but your response informed me it was at least not supposed to be that way by design :)
*OK, the prefabs didn't work either. I just assumed I wasn't using them correctly, and their use would become clear at a later date.
**Stop laughing at me now. The post is over. :)
Associate Jaimi McEntire
King of Flapjacks