MilkShape 3D and looping animations?
by Edward Smith · in General Discussion · 01/01/2003 (2:15 am) · 4 replies
Ok I want my weapons to do a looping animation when its not firing etc?
Can I set a defualt animation in milkshape? I remember something about cycle? but doesn't seem to work?
Thanks in advance!
Edward
Can I set a defualt animation in milkshape? I remember something about cycle? but doesn't seem to work?
Thanks in advance!
Edward
About the author
Currently working on a WW2 FPS game.
#2
To get it to loop in the game, you'll need to modify the weapon's image state table. The state table is used to control which animations get played, when to transition from fireing to non-fireing, reloading etc. You'll have to set the non-fireing/idle state to play an animation. There are a few weapon tutorials in the torque resource tree, but you'll probably have to dig around a little :)
01/01/2003 (10:03 am)
You'll have to create a looping animation in MilkShape. To do that, follow the MilkShape exporter instructions (you basically mark the sequence as "cyclic").To get it to loop in the game, you'll need to modify the weapon's image state table. The state table is used to control which animations get played, when to transition from fireing to non-fireing, reloading etc. You'll have to set the non-fireing/idle state to play an animation. There are a few weapon tutorials in the torque resource tree, but you'll probably have to dig around a little :)
#3
Jeff Tunnell GG
01/01/2003 (11:12 am)
Thanks, Tim. But please, there is a forum for this type of post. Our poor General Forum is overloaded.Jeff Tunnell GG
#4
Sorry Jeff. its just this general forum is much easier to talk on, ok I'm just lazy.
Thanks again!
01/01/2003 (3:03 pm)
Thank you very much, I was thinking I may have to do such a thing.Sorry Jeff. its just this general forum is much easier to talk on, ok I'm just lazy.
Thanks again!
Pedro Nunes