Material Friction use for player class
by Caylo Gypsyblood · in Torque Game Engine Advanced · 03/05/2009 (12:07 am) · 14 replies
EDIT:
I decided to keep it to myself... Thanks for pissing me off (You know who your are; thanks for the email spams), truly made me change the way i think about the GG community.
If this is something your truly interested in, its just a matter of changing the castRay functions to handout material info.
#4
03/09/2009 (3:29 pm)
I would like to change it so the friction calculates with inertia, so a slick surface the player would continue to slide for a distance removing momentum incrementally. I have not yet rotated back to this subject for continuing inquiry as it is working 'good enuff for now' but will update if/when i figure it out.
#8
This was a typo, nothing more. And being we can not be trusted with a message delete function why not make it a funny?
05/05/2009 (10:13 pm)
grrrr, computer gremlin will eat your CPU!This was a typo, nothing more. And being we can not be trusted with a message delete function why not make it a funny?
#9
05/05/2009 (10:36 pm)
Oh nice, that will be a handle feature.
#11
EDIT: oh you changed your post. No matter;
I had luck with that. It works great! Its fun to watch my play testers walk onto an icy surface and unsuspecting slip and slide across it. I also love having the footfall sounds echoing off hard stone floors only to change when stepping onto soft carpet. Truly adds allot to the atmosphere, helping to build a better illusion.
05/06/2009 (1:41 am)
EDIT: oh you changed your post. No matter;
I had luck with that. It works great! Its fun to watch my play testers walk onto an icy surface and unsuspecting slip and slide across it. I also love having the footfall sounds echoing off hard stone floors only to change when stepping onto soft carpet. Truly adds allot to the atmosphere, helping to build a better illusion.
#12
05/06/2009 (2:09 am)
yeah, I changed my post, no one needs to read my bleh. I thought I'd save everyone the trouble. ;)
#13
I have posted similar 'bleh' in another thread of mine. And I agree with your (self)censored 'bleh'.
05/06/2009 (2:28 am)
bleh, i like that...I have posted similar 'bleh' in another thread of mine. And I agree with your (self)censored 'bleh'.
#14
08/07/2011 (11:39 am)
Tom, this would be a slick addition. hint hint
Torque 3D Owner Caylo Gypsyblood
How about some brainstorming theories of how it could be used to apply friction to a player maneuverable surface? Such a feature could be immensely useful.