Game Development Community

Network?

by Walker Twyman · in Torque Game Engine Advanced · 03/04/2009 (10:26 pm) · 4 replies

So I just downloaded and installed a clean copy of TGEA 1.8.1. I fire up the Stronghold example and set host game and set it to host multiplayer (why not right?). Well I get it in my mind I want to load in a second client to test a few things? So I load up my second client (on the same PC) and click join multiplayer. I query master (I DID set it to host multiplayer), and nothing came up. I guess I didn't configure master servers?

So I go off and Query LAN (I'm hosting it on the same PC, so it doesn't use a master server -.-). I query lan and nothing comes up! Is there any way to join a multiplayer game?

#1
03/05/2009 (5:39 am)
Do a search for "dedicated server" and that should turn up the info you're looking for, as well as info on pitfalls and such. Basically, you have to run a command-line version of TGEA, and then run two clients.
#2
03/05/2009 (3:11 pm)
So unlike Darkstar, I'm unable to host a LAN myself and then client to it?
#3
03/05/2009 (4:56 pm)
Yes you can, but if I remember right it can only be done with a debug exe, unless that was changed in 1.8.1, I haven't really had a chance to dig in deeply. Obviously there are the usual things to check like firewalls and ports.

For the Master server part, the address of the GG master server was changed about a month or so back. Its possible the engine may have the old address in it still, or the master server is down.
#4
03/05/2009 (9:12 pm)
Ooh, that makes sense. Ya, I can recall in 1.7.1 only testing with debug.exe. Firewalls and ports are covered. It might have the wrong address, do you happen to know the current one?