Help Installing >.>
by Rob P · in TGB Platformer Kit · 03/03/2009 (10:01 am) · 14 replies
I feel rather noobish asking this but I am embarrassed to say I cant get the TGB Platformer Kit to work. I am on a mac ran the installer and can't figure out for the life of me how to start it up. I see a .exe for a pc and the .app file for mac says it needs a main.cs?
Any help would be greatly appreciated! Thanks in advance.
Any help would be greatly appreciated! Thanks in advance.
#3
03/03/2009 (11:51 am)
All good mate! The main thing is that you got it working!
#4
I haven't started messing with it much - but it spoke about that in the text file that popped up.
03/03/2009 (12:00 pm)
So I have the pro version - do you have to change the engine source code at all and re-build it - to start building games with the Platform kit?I haven't started messing with it much - but it spoke about that in the text file that popped up.
#5
03/03/2009 (12:16 pm)
There are source files you need to add to the project, as well as a few TGB files that need updating. The ReadMe should have more info though.
#6
03/03/2009 (12:20 pm)
May I ask you a few questions via email? My email is EDITED OUT!!
#7
03/03/2009 (12:28 pm)
Incoming! You can edit out your email addy now.
#8
03/03/2009 (2:19 pm)
Being completely confused can someone point me to some tutorials, on how to get started. Assume I know nothing because I don't, well unless you need a nice looking web site i can help. Anyway much appreciated.
#9
tdn.garagegames.com/wiki/TGB/PlatformerStarterKit
03/03/2009 (2:21 pm)
Have you checked out the PSK TDN page?tdn.garagegames.com/wiki/TGB/PlatformerStarterKit
#10
Thanks for all your help and hardwork!
03/03/2009 (2:29 pm)
Thanks! I haven't checked that out. Now would I be better developing on my PC than my mac? I feel like I am at a disadvantage on a mac for this type of work.Thanks for all your help and hardwork!
#11
03/03/2009 (2:31 pm)
TGB and the PSK work fine on a Mac, but the reality is that all Mac users are at a disadvantage, bwhahaha. I'm sorry =P
#12
'initializeProject' function could not be found.
This could indicate a bad or corrupt common directory for your game.
The game will now shutdown because it cannot properly function.
Any idea what I did wrong?
03/03/2009 (6:45 pm)
So I did the tutorial and got this error message 'initializeProject' function could not be found.
This could indicate a bad or corrupt common directory for your game.
The game will now shutdown because it cannot properly function.
Any idea what I did wrong?
#13
www.garagegames.com/community/forums/viewthread/78199
03/03/2009 (6:49 pm)
Check out the following thread for more information.www.garagegames.com/community/forums/viewthread/78199
#14
Could not launch file: "/Applications/Torque_3D_2009_1_0_1-Mac/Examples/FPS Example/game/FPS Example.app/Contents/MacOS/FPS Example" -worldeditor -level Blank Room.mis
Don't worry, I see this works fine on my Imac. it seems it only works on Intel based Macs So my G5 with all its power and glory won't work.
04/12/2010 (6:31 am)
I get This when I try to open world editorCould not launch file: "/Applications/Torque_3D_2009_1_0_1-Mac/Examples/FPS Example/game/FPS Example.app/Contents/MacOS/FPS Example" -worldeditor -level Blank Room.mis
Don't worry, I see this works fine on my Imac. it seems it only works on Intel based Macs So my G5 with all its power and glory won't work.
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