Torsion is not catching errors
by Patrick Shaw · in Torsion · 03/02/2009 (4:00 am) · 2 replies
Hello,
I am working using Torsion with TGEA 1.81. Whenever I make a syntax error (e.g typing 'this' instead of '%this') and 'Precompile' the script, Torsion reports that there are no errors. However, TGEA obviously does not compile the properly. Torsion still catches errors in my TGB projects. Has anyone else had similar problems?
Patrick
I am working using Torsion with TGEA 1.81. Whenever I make a syntax error (e.g typing 'this' instead of '%this') and 'Precompile' the script, Torsion reports that there are no errors. However, TGEA obviously does not compile the properly. Torsion still catches errors in my TGB projects. Has anyone else had similar problems?
Patrick
About the author
#2
Thanks. You were correct - TGEA wasn't generating DSO's by default. It would be nice if DSO generation was a global variable and didn't require a recompile of the game code.
03/14/2009 (3:09 am)
Tom,Thanks. You were correct - TGEA wasn't generating DSO's by default. It would be nice if DSO generation was a global variable and didn't require a recompile of the game code.
Associate Tom Spilman
Sickhead Games