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Torsion is not catching errors

by Patrick Shaw · in Torsion · 03/02/2009 (4:00 am) · 2 replies

Hello,
I am working using Torsion with TGEA 1.81. Whenever I make a syntax error (e.g typing 'this' instead of '%this') and 'Precompile' the script, Torsion reports that there are no errors. However, TGEA obviously does not compile the properly. Torsion still catches errors in my TGB projects. Has anyone else had similar problems?

Patrick

#1
03/03/2009 (3:36 pm)
I think its that TGEA EXE your using isn't generating DSOs. If you do a few searches on the site i think you can find the solution for that.
#2
03/14/2009 (3:09 am)
Tom,
Thanks. You were correct - TGEA wasn't generating DSO's by default. It would be nice if DSO generation was a global variable and didn't require a recompile of the game code.