Game Development Community

Having a problem with GUI Builder.

by Simon Golding · in iTorque 2D · 03/01/2009 (12:15 pm) · 6 replies


I'm having an issue with GUI Builder in the iTGB package where it will not let me assign a bitmap to anything, the bitmaps are always grayed out in the file box.


Simon

#1
03/01/2009 (4:06 pm)
Just my opinion, but I refused to use the GUI builder. I found it to be much easier to just work with the GuiControl objects manually in the code. For me, it actually was faster.
#2
03/02/2009 (5:25 am)
Yep, that's a known issue for a long time now. A real pity too. For some reason it's not been addressed. Works in the windows version
#3
03/02/2009 (7:50 am)
I'll make sure this gets fixed for the next TGB update. I do not know if I have enough time to tackle it myself, but I'll check in with one of the TGB devs to see if they have any ideas.
#4
03/03/2009 (3:40 pm)
If someone can point me to the right place in the code base I'd like to fix it locally so I can get it working.
#5
03/04/2009 (2:14 am)
The editors are not written in c++
They are written in script themself which you can find in the tgb subfolders.
#6
03/26/2009 (7:19 pm)
I'm trying to add a guiBitmapCtrl (and all pngs are grayed out), and can't seem to get the image path correct. Here is how I have it written:

new GuiBitmapCtrl() {
//other values
bitmap = "./game/data/images/blackDialog.png";
wrap = "0";
};