Objects in Dedicated Server
by Jules · in Torque Game Engine · 03/01/2009 (4:38 am) · 6 replies
Anyone know what the reliability is of adding a large number of objects dynamically from a database before a player spawns in dedicated server?
#2
03/01/2009 (5:04 am)
Found the answer to my second question... server keeps track of all objects and ghosts :) even if their location changes.
#3
they'll get ghosted to clients as appropriate.
how many objects are you thinking ?
03/03/2009 (8:43 am)
dynamically adding objects on the server is a-okay.they'll get ghosted to clients as appropriate.
how many objects are you thinking ?
#4
03/03/2009 (4:05 pm)
thanks Orion. Not sure yet, but may add them within a specified time gap, instead of all at once.
#5
03/03/2009 (10:37 pm)
The rate at which you add them won't affect the networking behavior. Unless the whole dedicated server freezes for a while because you adding so many - in which case no packets will be sent or received until you're done.
#6
03/06/2009 (2:27 pm)
Thanks Ben.
Torque Owner Jules
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