Game Development Community

LOD Issue with Missing Texture Panels

by Richard: · in Constructor · 02/27/2009 (9:01 am) · 4 replies

Hello all,

Scene: A ring shaped construct with an inner core; the elements that make up each unit are made up of four (4) LODs each.

The outer ring performs as it should, however .. the Core section has distinct issues on the rooftop only, no other place.

LODs 2 and 3 have no problems. In fact as I test each placement ingame and zoom out, even LOD 1 performs as it should.

It is only the primary, LOD 0 (the forefront LOD) that throws me a wrench, and of all the places it is on the rooftop, nowhere else.

The applied textures appear to be reversed (or flipped) and I'm at a loss (and many fewer hairs) as to what the cause could be.

This is the view from LOD 1 ,, and when I press the E key to zoom in . you see the issue on LOD 0 ..

www.cybereye-visioneering.com/caeril/thumb_LOD_Error_01.jpg

.. and the issue ..
www.cybereye-visioneering.com/caeril/thumb_LOD_Error_02.jpg

Anyone come across this before ? Solutions? Thoughts?

Cheers all,
~Richard

About the author

I play bluegrass mandolin & was twice scouted by the Mets. During the cool season, from my garage, I reverse-engineer UFO propulsion systems.


#1
02/27/2009 (10:54 am)
Have you tried enabling/disabling/tweaking the HSR options (Hidden Surface Removal). HSR can sometimes cause faces & textures to disappear for some brushes -- it's been an annoyance for me too.
#2
02/27/2009 (11:25 am)
Hi Michael,

Y'know.. I never even considered the HSR .. and I'm not even sure if the solution was met that way, although "a hidden surface" was most likely part of the culprit and problem.

In going through the geometry (one brush at a time) I found four locations where three similar brushes occupied the same space BUT ... none of them were at the locations where the glitches occured.

So, my solution at this point was enacted largely by a "crapshoot" and resulted in a corrected core.

www.cybereye-visioneering.com/caeril/thumb_LOD_Error_02_solved.jpg

Thanks for the heads up on the HSR .. am gonna look close at it this afternoon.

Cheers ~ :)
#3
02/27/2009 (2:46 pm)
Glad you got it working. BTW - Usually you should disable HSR on lower LOD models. I can't think of a reason right off where it would ever be really useful, but hey, I don't know everything.
#4
02/27/2009 (4:05 pm)
Cool, glad you got it working. I'm not sure, but I was thinking HSR was enabled by default, and then when I started having disappearing faces/brushes I disabled it and it my DIF exported just fine. Sometimes a random re-export will suddenly just work right.