are 2D RTS games possible using TGB?
by bigredron · in General Discussion · 02/26/2009 (3:46 pm) · 2 replies
I am interested in making an RTS game similar to Age of Empires 1+2, original C&C series etc.
Can TGB be used to create such games? Are there any examples/tutorials/demos showing this?
Please note i am NOT interested in the RTS starter pack for TGE. I do not like 3D RTS games at all.
Any help is appreciated.
Can TGB be used to create such games? Are there any examples/tutorials/demos showing this?
Please note i am NOT interested in the RTS starter pack for TGE. I do not like 3D RTS games at all.
Any help is appreciated.
About the author
#2
I dont think there are any starter kits for what you want but I have seen some work on isometric presentation using TGB. Anyway Isometric view is easy to do if you have the knowledge of the product and the appropiate skills.
Most of the work in an RTS lies on the game design, interface and AI response (be it from AI players or your own units navigating throug the map) and thats not part of TGB but you have to code it by yourself.
Just a suggestion. Why dont you start with something smaller like a Castle Defense game. In those games you need to code some simple AI, path finding, object creation, damage/health and other small things which will help you when you decide to go on for the RTS.
Luck!
Guimo
02/26/2009 (7:19 pm)
You can certainly do it. TGB will provide graphics, sound, network and input layer but you must handle all this and also code your game logic.I dont think there are any starter kits for what you want but I have seen some work on isometric presentation using TGB. Anyway Isometric view is easy to do if you have the knowledge of the product and the appropiate skills.
Most of the work in an RTS lies on the game design, interface and AI response (be it from AI players or your own units navigating throug the map) and thats not part of TGB but you have to code it by yourself.
Just a suggestion. Why dont you start with something smaller like a Castle Defense game. In those games you need to code some simple AI, path finding, object creation, damage/health and other small things which will help you when you decide to go on for the RTS.
Luck!
Guimo
Torque Owner Shane09