TGEA Docs - Input Model
by Tony Richards · in Torque Game Engine Advanced · 02/23/2009 (12:29 pm) · 2 replies
I was browsing through the TGEA documentation trying to figure out how the new event system worked and I ran across some relevant documentation, but it appears that the documentation is incorrect.
The documentation references GameInterface::processEvent() and references classes Game, GameInterface and [/b]DemoGame[/b] but these classes don't appear to exist anymore.
Am I going crazy or are the docs outdated?
The documentation references GameInterface::processEvent() and references classes Game, GameInterface and [/b]DemoGame[/b] but these classes don't appear to exist anymore.
Am I going crazy or are the docs outdated?
About the author
I am the founder of IndieZen.org, a website dedicated to the Indie 2.0 Revolution where a number of Indie game development studios and individuals collaborate and share a suite of custom built open source game development tools and middleware.
Employee Michael Perry
ZombieShortbus
I learned a lot about the input system by tracing the source code, starting at GuiCanvas::processInputEvent(InputEventInfo &inputEvent) in GUICavas.cpp