iPhone Development Routes...
by phnord · in Hardware Issues · 02/23/2009 (9:45 am) · 1 replies
Hello,
I'm new to Torque, and interested in developing 2D and 3D iPhone games to sell independently on the iPhone App Store. After poking around a bit, I'm pretty confused by the various packages available.
First there is iTGB, available for $500, and iTGE which can be pre-ordered for $500 as well. However, the descriptions for TGB and TGEA, which are available for $250 and $295 respectively, say that you are able to publish for multiple platforms (such as "Windows, Mac, Linux, xBox 360, Wii, iPhone, and even web platforms").
So, if I pay for either TGB or TGEA as opposed to iTGB and iTGE, am I in fact then able to publish from those packages to the iPhone? Is there a disadvantage to going this route as opposed to purchasing one of the iPhone-specific packages?
Thanks,
-phnord
I'm new to Torque, and interested in developing 2D and 3D iPhone games to sell independently on the iPhone App Store. After poking around a bit, I'm pretty confused by the various packages available.
First there is iTGB, available for $500, and iTGE which can be pre-ordered for $500 as well. However, the descriptions for TGB and TGEA, which are available for $250 and $295 respectively, say that you are able to publish for multiple platforms (such as "Windows, Mac, Linux, xBox 360, Wii, iPhone, and even web platforms").
So, if I pay for either TGB or TGEA as opposed to iTGB and iTGE, am I in fact then able to publish from those packages to the iPhone? Is there a disadvantage to going this route as opposed to purchasing one of the iPhone-specific packages?
Thanks,
-phnord
Employee Michael Perry
ZombieShortbus
An iTGB or iTGE license allows you to distribute games in the app store.
So, to make 2D games you would need TGB Pro + iTGB. One thing to note is there will no longer be a per-title license fee. Once you own the engines, you can distribute an unlimited amount of games as long as you display the appropriate splash screens.