Game Development Community

yes, you CAN rotate a waterblock for a waterfall

by deepscratch · in Torque Game Engine Advanced · 02/20/2009 (5:01 am) · 4 replies

I've done it, played with the wave speed, scale and direction,
walla, instant waterfall. this means rivers to, so no more "how can I make a waterfall", its sooo easy.

sorry its such a big image


img3.imageshack.us/img3/1027/screen00001pj6.jpg

#1
09/28/2010 (5:00 am)
I truly hope what you say is true. However, the image you've used to demonstrate a waterfall is... well it doesn't look very good. Maybe the still image doesn't do it justice, but from what I can see, I want a better solution. That just looks like a solid wall of water to me; there is no separation as the water falls.

So, for now I must say that I disagree. I'll play in torque later tonight and see how it looks when it's actually moving. Then I'll give an updated response here.
#2
09/29/2010 (6:00 pm)
@Dean - You would need to mix particle effects along with this and it should work. I don't think developers really need to waste their time making a stock waterfall since it is a really game specific item.
#3
08/31/2015 (12:01 am)
I have tried rotating the water block, but it refuses to rotate and I've also tried editing the values manually but they always revert back to initial values.
#4
09/01/2015 (5:48 am)
Are you using T3D or TGEA? This is the TGEA forum, so posts here may not apply to T3D as there are significant differences between them.

In T3D the River object will follow the contour of the terrain below it and so can be made to serve this function (along with some particle emitters for spray).