Game Development Community

FIXED - Torque Collada Test 1.0 - Bug - Polysoup and Skinned Meshes

by Matt Ostgard · in Collada Test · 02/19/2009 (9:58 am) · 3 replies

I posted about this already, but thought I should make it more official. If you have a skinned mesh and you have polysoup on (it's on by default) the game will crash when the player enters its bounds.

Work around: Through the mission inspector > collision > turn off usePolysoup and allowPlayerStep.

About the author

Working for GarageGames since 2007.. whew :D


#1
02/20/2009 (2:21 pm)
Thanks for the report, Matt. It's actually a general problem when using a skinned mesh and polysoup (nothing to do with Collada specifically). The trouble is that the Collada Test build has polysoup on by default!
#2
02/20/2009 (2:27 pm)
No problem. I should have made that clear in the post.. that it isn't a problem with the Collada implementation necessarily... but the important thing is that people know about it so they aren't banging their heads trying to figure out what is going on.

Still super stoked about collada support, btw. Can't wait til I got a fully animated character all using collada and shape constructor. That will put a big smile on my face :)
#3
03/04/2009 (3:09 pm)
This issue is fixed in the new Collada Test build here.