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simple animated Cube - Crash

by Thomas Bang · in Collada Test · 02/19/2009 (1:38 am) · 3 replies

I tried to animate 3 cubes. With 3 bones and 3 weightmaps.
Result: "Torque Collada Test"-Crash

Download Here

#1
02/19/2009 (8:57 am)
I was able to load it up fine.. but I think I know what is crashing it for you.

When you load up a shape polysoup is turned on by default.. through the mission inspector > collision > turn off usePolysoup and allowPlayerStep

Really polysoup should be off by default on any shapes with skinned meshes or animations in them.
#2
02/19/2009 (1:43 pm)
It works now without polysoup.
#3
03/04/2009 (3:19 pm)
This issue is fixed in the new Collada Test build here.