simple animated Cube - Crash
by Thomas Bang · in Collada Test · 02/19/2009 (1:38 am) · 3 replies
I tried to animate 3 cubes. With 3 bones and 3 weightmaps.
Result: "Torque Collada Test"-Crash
Download Here
Result: "Torque Collada Test"-Crash
Download Here
Associate Matt Ostgard
When you load up a shape polysoup is turned on by default.. through the mission inspector > collision > turn off usePolysoup and allowPlayerStep
Really polysoup should be off by default on any shapes with skinned meshes or animations in them.