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Collision issue with a road surface

by John Hameier · in Constructor · 02/17/2009 (7:31 pm) · 5 replies

I created a road prefab in constructor to help build city layouts quickly. I exported and brought them into torque Starter.FPS. Everything was working fine. I had some tweeks to do on misaligned vertices and some texture alignments. After making some of the fixes I exported the model again and now the player walks through it (no collision). I am using the latest version of Constructor 1.051 and TGE 1.5. Not sure what I changed. Any suggestions?

#1
02/17/2009 (7:40 pm)
I've had that happen with faces/brushes that are too large. cut up your brushes and re-export and see if that fixes it. also make sure you don't have any gnarly overlapping brushes, this can cause crazy amounts of "cuts" in your surfaces, which can cause things to go wonky.
#2
02/17/2009 (7:48 pm)
Thanks, I will try. No overlaping brushes, this is a pretty simple road pack that uses only box brushes. Everything snaps to the grid and grid was only set to 0.50. The largest brush (just about on everyone) is 60x20 which if each unit is about 1 meter in torque that would create a road surface of about 60 feet wide which is about the scale of most roadways. Was just funny that it work fine for the fist several exports.
#3
02/17/2009 (8:09 pm)
yeah... actually, come to think of it, I think I've had that same thing. where I'd just export it again and it would work the second time. Like every other time it would work. Are you using map2dif or "export to dif"? The latter seems to be a lot more reliable, and should be compatible with TGE 1.5.
#4
02/17/2009 (8:40 pm)
Was using Map2dif. When using export to dif, I can see it in torque folder but it would not allow me to add it to the game. Not sure what the issue is with that. Map2Dif seemed to work great. I just loaded one of the original files that I converted earlier and it works fine. Just the new ones do not. It has to be something I changed in Constructor?
#5
02/17/2009 (8:49 pm)
Just as an FYI, I had turned off Render During Export in the system pref and that was causing the problem with no collision.

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