Game Development Community

How to correct shoot animation?

by Ryan Jones · in TGB Platformer Kit · 02/17/2009 (7:23 pm) · 1 replies

The problem with the shoot animation currently is if you hold down the attack key it never finishes the final frame of the animation until the key is let go. I'd like it so that when the attack is pressed it plays the attack animation and then transitions back to whatever state is needed.

#1
04/16/2010 (10:47 pm)
Fixed, %this.attack = false at the end in conjunction with a puppet to make sure the animation finishes.