Copyright notice : dotting i's & crossing t's
by Ken Finney · in Torque Game Engine · 12/22/2002 (1:09 pm) · 16 replies
in platformGL.h
/*
** Copyright 1996 Silicon Graphics, Inc.
** All Rights Reserved.
**
** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.;
** the contents of this file may not be disclosed to third parties, copied or
** duplicated in any form, in whole or in part, without the prior written
** permission of Silicon Graphics, Inc.
**
** RESTRICTED RIGHTS LEGEND:
** Use, duplication or disclosure by the Government is subject to restrictions
** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data
** and Computer Software clause at DFARS 252.227-7013, and/or in similar or
** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished -
** rights reserved under the Copyright Laws of the United States.
*/
I assume that the appropriate permissions have been obtained, no ?
/*
** Copyright 1996 Silicon Graphics, Inc.
** All Rights Reserved.
**
** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.;
** the contents of this file may not be disclosed to third parties, copied or
** duplicated in any form, in whole or in part, without the prior written
** permission of Silicon Graphics, Inc.
**
** RESTRICTED RIGHTS LEGEND:
** Use, duplication or disclosure by the Government is subject to restrictions
** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data
** and Computer Software clause at DFARS 252.227-7013, and/or in similar or
** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished -
** rights reserved under the Copyright Laws of the United States.
*/
I assume that the appropriate permissions have been obtained, no ?
About the author
#2
Considering the number of people who have done GL stuff, I'd have thought the question would have been raised by now ...
12/23/2002 (9:17 am)
Yeah, imagine my surprise when I stumbled across it!Considering the number of people who have done GL stuff, I'd have thought the question would have been raised by now ...
#3
12/23/2002 (9:22 am)
You guys are going to get this whole shindig crashed down on our collective heads! :)
#4
12/23/2002 (3:11 pm)
I'd rather have it happen now than after everybody has their game pumping in the dough and quits their day jobs only to have Sun pull a Unisys on us ...
#5
12/28/2002 (12:13 pm)
Where did you find that file? I don't seem to have it.
#6
(yeah, I misstyped the name above. Grepping for "Silicon Graphics" found it quickly enough, though).
12/28/2002 (12:45 pm)
~torque\engine\platformWin32\platformGL.h(yeah, I misstyped the name above. Grepping for "Silicon Graphics" found it quickly enough, though).
#7
I like one I ran across today. Source taken from Numerical Recipes in C. If you google it you find it's an MIT code library that noone but certain MIT users are suppose to have access to. How'd it get into the Max2Map Exporter...
12/30/2002 (1:50 am)
Hopefully GG.com or Sierra already has the written permission of SGI.I like one I ran across today. Source taken from Numerical Recipes in C. If you google it you find it's an MIT code library that noone but certain MIT users are suppose to have access to. How'd it get into the Max2Map Exporter...
#8
When I did a search for "This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc" in google. I get 56 results. Interesting huh? :)
12/30/2002 (2:26 am)
Hmmm...When I did a search for "This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc" in google. I get 56 results. Interesting huh? :)
#9
12/30/2002 (7:19 am)
It's amazing how much of this "UNPUBLISHED PROPRIETARY SOURCE CODE" is actualy published either on purpose or on accident. Try entering that phrase in Google and see how many header files show up.
#10
12/30/2002 (8:39 am)
I think I have a copy of Numeric Recipes in C at home. I bought it about four or so years ago, I think. Maybe longer. I'm sure there's a C++ version of it now.
#11
01/07/2003 (7:18 am)
Any input from GG on this issue ?
#12
01/07/2003 (9:42 am)
*BUMP*
#13
I just moved the headers over from platformX86UNIX - which are Mesa and freely redistributable.
Sorry for the problem guys - don't know how that one made it in there - well I do... basically it was just a modified header from VC that I mucked with to make GL dynamically loadable... not a problem on Tribes 2 since we didn't distribute the code - but definitely a problem for Torque!
01/07/2003 (9:53 am)
Problem solved.I just moved the headers over from platformX86UNIX - which are Mesa and freely redistributable.
Sorry for the problem guys - don't know how that one made it in there - well I do... basically it was just a modified header from VC that I mucked with to make GL dynamically loadable... not a problem on Tribes 2 since we didn't distribute the code - but definitely a problem for Torque!
#15
01/07/2003 (4:32 pm)
Good stuff - thanks.
#16
/edit/
I've seen this question asked somewhere else, and I believe the answer was "No." across the board. However, now that I searched Google again, the answers I find now are quite iffy. Can anyone clear this up? I'm sure GarageGames wouldn't use SDL if what I was suspecting is the case.
01/07/2003 (9:21 pm)
I had a question about using SDL in Torque. If you make linux binaries which use SDL, don't you have to release the engine source code as the GNU LGPL license says?/edit/
I've seen this question asked somewhere else, and I believe the answer was "No." across the board. However, now that I searched Google again, the answers I find now are quite iffy. Can anyone clear this up? I'm sure GarageGames wouldn't use SDL if what I was suspecting is the case.
Associate Melv May
I noticed that one quite a while ago but I never got around to mentioning it.
It's an interesting question from a legal standpoint.
- Melv.