Game Development Community

Exporting to Torque Lighting Issue

by John Hameier · in Constructor · 02/17/2009 (4:04 pm) · 3 replies

I have been working on a road map file in constructor and I have been getting export errors. Doesn't really tell me what the error is though I exported directly using Map2DifPlus located in the the Torque Tools folder and that gives me an error...

img18.imageshack.us/img18/982/errormessagehm6.jpg
I know about the texture files. I already had the put all the texture fiels into the folder (which did eliminate that problem) but I still get the same final error.

Any help would be greatly appreciated.

#1
02/17/2009 (5:15 pm)
"Light map too large: 482 x 6 (where max is 256 x 256). You have a brush that is too large, or your light map scale value may be too small."

Just cut the huge brush in half and/or raise the lighting_scale property in the worldspawn entity (must be powers of 2). Raising this value will result in lower quality lightmaps though.
#2
02/17/2009 (6:23 pm)
I sometimes get this error even when I have no large brushes. If this is the case for you, simply copying and pasting all the brushes into another map seems to fix the problem for me.
#3
02/17/2009 (7:23 pm)
Thanks. Sometimes the obvious is too simple. Reduced the brush to half the size and everything is working Kind of OK. At least it will export now.