Exporting to Torque Lighting Issue
by John Hameier · in Constructor · 02/17/2009 (4:04 pm) · 3 replies
I have been working on a road map file in constructor and I have been getting export errors. Doesn't really tell me what the error is though I exported directly using Map2DifPlus located in the the Torque Tools folder and that gives me an error...

I know about the texture files. I already had the put all the texture fiels into the folder (which did eliminate that problem) but I still get the same final error.
Any help would be greatly appreciated.

I know about the texture files. I already had the put all the texture fiels into the folder (which did eliminate that problem) but I still get the same final error.
Any help would be greatly appreciated.
About the author
#2
02/17/2009 (6:23 pm)
I sometimes get this error even when I have no large brushes. If this is the case for you, simply copying and pasting all the brushes into another map seems to fix the problem for me.
#3
02/17/2009 (7:23 pm)
Thanks. Sometimes the obvious is too simple. Reduced the brush to half the size and everything is working Kind of OK. At least it will export now.
Torque Owner Jeff Gran
Just cut the huge brush in half and/or raise the lighting_scale property in the worldspawn entity (must be powers of 2). Raising this value will result in lower quality lightmaps though.