Merging new releases Q
by Erik Madison · in Torque Game Engine Advanced · 02/11/2009 (12:16 pm) · 1 replies
Which (or all?) of the demo/example game folders is guaranteed kept up with each new release? eg, merging 1.8.1 goodies into my existing base, which game folder should I be checking for changes as well? I tend to use T3D. Is that right? I'd suspect the Atlas demo is left a bit behind as it uses few features, being just a camera load...
Torque Owner Steven Peterson
As far as the examples go they probably changed very little if any. Hopefully they were recompiled with the updated engine source though. Most or all of the changes in 1.8.1 should be in the ./source/engine/ folder; mostly performance tweaks and bug-fixes as is expected for a "x.x.1" release.
There should be a changelog in the 1.8.1 download.
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SVN (?)
I asked someone yesterday: "how does one merge 1.8.1 into an existing 1.8.0 SVN tree rather than starting from scratch?"
I was advised to "diff and patch" the former in my vendor-drop branch. Then merge the changes into development branches... Haven't tried it yet, but am about to. More info welcome.
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X-POST: another thread on the topic:
Easy Question - 1.8.0 -> 1.8.1